Opinions on a dungeon crawl mode (topic moved)
Why not have a Dungeon crawl for a solo player or team of 3 to 5 heroes where they work to kill creature like the Rift Herald, Baron Nashor, or Vile Maw as main objective for the players to defeat within a time limit or fail the quest? or better yet add monsters never seen before with different abilities making the challenge new and exciting.
Of course they’d need a source to get experience and gold which is why I was think of mini-versions of the boss, sub bosses, or monsters from across all the maps in league to be as obstacles to allow people to gain strength and items or have a set amount of gold at the beginning and only when they beat certain creatures, quest objective (such as kill 50 enemies in 1 min or so for an example) do they gain the gold. Of course different modes which increase difficulties:
easy mode for 10-20 min to complete. intermediate for 30 min to complete. advanced for 40 min to complete. And like how you have the kills/death/ assist ratio have a system built for those who has the least deaths, deal most damage, have the most monster kills, pretty much things that make player play to their strengths, so you are competing yet playing together to achieve a victory.
objectives:
- Slay enemy monster, gain gold and level up
- Kill the Final boss before the time limit runs out
- BEWARE: as time pass the monster get stronger, as does the boss.
This was just something I was thinking about and figured it wouldn’t hurt to ask, and put an idea in and I’m sure the community may like it, so I planed to open this forum on the main to get feedback some from anyone and everyone that wants to have say about the idea