Opinions on a dungeon crawl mode (topic moved)

LucienVox·9/5/2016, 4:51:28 PM·11 votes·580 views
League of Legends Dungeon Crawl Mode?

Why not have a Dungeon crawl for a solo player or team of 3 to 5 heroes where they work to kill creature like the Rift Herald, Baron Nashor, or Vile Maw as main objective for the players to defeat within a time limit or fail the quest? or better yet add monsters never seen before with different abilities making the challenge new and exciting.

Of course they’d need a source to get experience and gold which is why I was think of mini-versions of the boss, sub bosses, or monsters from across all the maps in league to be as obstacles to allow people to gain strength and items or have a set amount of gold at the beginning and only when they beat certain creatures, quest objective (such as kill 50 enemies in 1 min or so for an example) do they gain the gold. Of course different modes which increase difficulties:

easy mode for 10-20 min to complete. intermediate for 30 min to complete. advanced for 40 min to complete. And like how you have the kills/death/ assist ratio have a system built for those who has the least deaths, deal most damage, have the most monster kills, pretty much things that make player play to their strengths, so you are competing yet playing together to achieve a victory.

objectives:

  1. Slay enemy monster, gain gold and level up
  2. Kill the Final boss before the time limit runs out
  3. BEWARE: as time pass the monster get stronger, as does the boss.

This was just something I was thinking about and figured it wouldn’t hurt to ask, and put an idea in and I’m sure the community may like it, so I planed to open this forum on the main to get feedback some from anyone and everyone that wants to have say about the idea

7 Comments

OurLestrade9/5/2016, 4:53:52 PM1 votes

The issue with complex modes is that they don't really catch on in the end. I'm a big Dominion fan, but it's a classic example. And to commit stuff to making a complex mode that'll probably die out after a few weeks is sort of iffy :l

LucienVox9/5/2016, 4:55:08 PM1 votes

sense the topic needed to be repost in the proper boards section i'm adding the comments from there to here feel free to comment the more opinions the better:

Smexanator (NA) I like it. It sounds fun something that could maybe help people learn team work without having to face PCs and just dealing with NPCs. Now I know this may seem a bit weird since if you needed to you could practice on normal Player Vs. NPC mode, but it would be nice to have a second mode for pure team work and less worry about people just wanting to fight Players all the time and making them forget objectives. It would be cool to maybe add a part in the dungeon where there is a alter or gate that takes time to open making the players have to defend it while they wait for it to finish. Maybe there could also be a random boss generated so it is not the same every time and each boss has its own abilities. All in all sounds very fun and keep up the ideas bud. Have fun playing and have a super day! :)

Marshbouy9/5/2016, 5:09:56 PM1 votes

I think this would be super duper fun.

Veltox9/5/2016, 8:19:58 PM1 votes

I don't think its even possible until we get the new client.

ManiacalCoyote9/6/2016, 6:12:10 PM1 votes

And one of the available enemies could be Infernal Nasus, with 3000 Stacks, 250% Life Steal, 1000 Attack Damage and Ability Power, 2500 Armor and Magic Resist, 250 Attack Speed, 25,000 Health, 500% Health Regen, and an Ult that is constantly up.