Arannam the Porcelain Doll

8VoidKing8··2 votes·620 views

Passive: Porcelain

At each hit Arannam's hand shaters on impact dealing magic damage to the target. The ability power of the hits is scaled based on Arannam's health and her attack speed can be only scaled by her health regeneration. Ap items and attack speed items won't add damage or attack speed to Arannam 's hits

Q: Porcelain Storm 60 mana

Arannam throws her porcelain hands to a target changing the position of her auto attack range to her hands location auto attacking from there. Her attacks ,during the duretion of the ability  (7 sec), gains a bonus 10% Ap.

W: Sarrow Rage 45 mana

Arannam screams at a target dealing 10/20/40/80 +( Ap ) magic damages frightening and slowing for 1 sec the target while Arannam's movement speed increases by 80 percent for 1,5 sec. 16/15/14/13 sec cool down.

E: Emerge from Oblivion 70 mana

Arannam disappears into oblivion emerging from the ground under the targets feet and rooting them till Arannam has fully emerged from the ground (~0,3 sec ) dealing 80/90/100/110 +(ap) magic damage to the target. 23/22/20/15 sec cool down .

R: Chaos Gaze 100 mana

Arannam spins around looking at every one creating an area in wich oponnents get slowed and after 3 sec cast the area explodes dealing 100/110/150/200 +(ap) magic damage and throwing porcelain parts from Arannam's body weakening her attack speed, magic damage, armour and magic resist by 45% for 2,5 sec. 120/110/100/90 sec cool down.

I hope that my idea inspires you.

4 Comments

CrazyBear19872 votes

I imagine if Annie and Oriana combined into a champion. Lore or theme would be much appreciated passive could be cleaner, a bit confusing to read

Keep it up, Stay strong, Good luck

CobaltTheMadMage1 votes

{quoted}

I imagine if Annie and Oriana combined into a champion. Lore or theme would be much appreciated passive could be cleaner, a bit confusing to read

Keep it up, Stay strong, Good luck

Basically passive is that autoattacks deal bonus magic damage based on a percentage of her max health, and attack speed scales with health regen while actual attack speed and attack damage items have no effect. They don't seem to even trade off for some other effect like Jhin's or Ashe's passives do.

CobaltTheMadMage1 votes

This champ seems arbitrarily wonky and likely to be underpowered due to the effects of her passive and her ultimate's secondary effect. Speaking of said ult, I honestly don't see the point for that kind of trade-off considering there are already champion ultimates that can do similar effects possibly even with much more damage without needing any sort of recoil effect.

8VoidKing81 votes

Well the truth is that now that I see the ultimate again, I does suck. XD But I found the idea of the passive's concept and I tried to make a champion out of it. What I haven't mention in the text is that the attack speed scaling based on the health regeneration would be able to reach over 2,50. Moreover I think that ap should scale based on ap items otherwise it wouldn't deal that much damage for her ckit to be based around it

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