[Champion Concept] Element
A champion that is somewhat like Avatar the last Airbender.
Passive: Elemental - Depending on what element the champ is close to within some proximity, say 250 units, (water from the river, fire from the torches or earth from the ground) the chosen spell will be empowered by some percent that increases by each level. (Perhaps the spell key can be illuminated differently so you know which spell is being acted upon by the passive. Earth will always be empowered unless deep in the river. It is possible to have two or more empowered, say you're on the edge of entering the river and still on the ground near a torch, passive will affect all three.) All spells are able to be cast regardless of your location.
Three spells affected by passive https://67.media.tumblr.com/69aaad86e0d0701b101f1cfd8150b284/tumblr_o9t2voegZn1vzyw92o3_1280.png
Two spells affected by passive https://67.media.tumblr.com/e45a2508c81562c01932c8238b3b0672/tumblr_o9t2voegZn1vzyw92o1_1280.png
One spell affected by passive https://66.media.tumblr.com/69eb0197acde380a96a978ce7e977906/tumblr_o9t2voegZn1vzyw92o2_1280.png
Q: One with Earth (AD, directional skill shot) - Gathers a piece of rock, throws it in a direction. Enemy minions are pushed out of the way, with damage, to either side of the rock. If the rock strikes an enemy champ along the way, the enemy champ takes damage and surrounding units take burst damage. Empowered by passive, increased damage + burst damage.
W: One with Water (directional skill shot) - Changes the current and pushes everything away in a single direction; enemy champs, ally champs, minions. Slows enemy champs and If enemy champs are pushed into a wall, they are stunned for an amount of time. Yourself and allied champs are also carried with the current giving increased movement. Empowered by passive, current is longer and stun/slow is longer.
E: One with Fire (AP, unit target shot) - Initial damage + applies a damage over time similar to having a red buff. Empowered by passive, damage over time either lasts longer or does increased damage.
R: One with the Elements (AP/AD) - A whirl pool of earth, water and fire form at a target location, bringing enemy champs to the centre of the pool, doing damage and slowing enemy champs after the ult has ended. Passive will affect only the water portion of the ult, the slow time; if ult is in the river, enemy champs are slowed X seconds longer than if ulted elsewhere.
Constructive comments are appreciated!!