Skip to content

Witch-like Champion Concept.

carrotbunny··12 votes·8,456 views

I love creepy forest/swamp stuff. Dead trees, flocks of crows, shacks filled with weird ingredients, animal skulls, scary creatures, you name it. Which is why Elderwood Nocturne is one of my favorite concepts so far. So it pains me that we have so little of that in the game and I'd like to see more of it, so I figured what a better way to have that in game than with a champion whose theme revolves around that? So here's something I though of, inspired by things suchs as the Hagravens from Skyrim or the Pyromancers from Dark Souls. I don't have a name for her yet, and it's best left that way, since I'm bad at naming things.

Lore: She was born into a hidden coven deep on a remote Freljord forest. From a young age she was constantly pushed and tortured by her fellow witches as a mean to make her a very powerful sorceress, and they succeeded, at the cost of her sanity. Once she was strong enough she slew each and every single one of them and used their bodies for her own experiments. She has developed a hatred for most things living, and seeks to become even more powerful as to strike down anything or anyone that gets in her way. In combat she is savage, animal-like, outside she's very smart and composed but still filled with hatred, however she knows to respect a worthy opponent. She is currently interested in killing vastaya to use their magic.

Likes: Insects, butchering creatures, strong opponents, plants, moles, rabbits and rodents.

Hates: Most living things, especially loud ones.

Friends: None.

Rival: Udyr.

Visuals: Pale freljordian human, long black hair, black makeup, wears a crow-like outfit. Her recall makes her disappear leaving a flock of crows behind, sort of like Coven Lissandra.

Music: Theme is ominous but badass, something like this.

Abilities:

Q - Slashes with her claws twice in an area in front of her. Each slash follows your mouse. Visually similar to Nocturne's.

W - Summons a swarm of insects that travels as a projectile until it reaches its destination or collides with a champion, it then slowly expands in a circular area and any champions that come into contact with it get "infected", taking damage over time for a few seconds. Should it kill/come into contact with a dead champion, the insects will consume the champion's corpse and the ability will become empowered next time its casted, depending on how many unique champions were eaten. Insects are brown-yellowish in color.

E - If cast normally she simply dashes forward, dash looks shadowy like High Noon Lucian's and black feathers fly behind her. If cast during/right after her Q, she charges forward (slightly slower than her normal dash) with her claws ready and slashes any champion she passes through, she then uses any uncasted Q slashes. Visually the charge is more may I say, "Naruto-like".

R - Marks an enemy champion for death, making them take extra damage from all sources. Shown with a deer skull icon above the marked champion's head. If the chapion dies before the debuff ends, its body morphs into a giant Wendigo-like beast that brutaly mauls its opponents. It's fast, has high health and hits hard, like Udyr on steroids. It prioritizes champions infected by your W. It slowly loses health on its own but if it kills a champion it heals a bit. Wendigo is battle-scarred and bloody, like the Volibear we never got.

Passive - Killing monsters will grant her "materials" depending on the monster killed (Wolves may grant "Murk wolf head", "Murk wolf claws", etc. Gromp may grant "Gromp eye", "Gromp tongue", etc.), which can be used to craft unique items in the store. Q Upgrade - Ravenous Claws - Slashes heal for every champion hit. W Upgrade - More Insects - Infected champions will spread the insects to other champions or corpses around them after a short delay (like Varus' R). E Upgrade - Raptor Cloak - If cast normally she gains camouflage after the dash for a few seconds and her next Q becomes empowered for the duration. R Upgrade - Taste of Blood - Killing a champion will also empower the creature for a few seconds, making it harder, better, faster and stronger. Consumable - Sacrifice Ritual - Casts a magic circle on the floor and places the necessary components for the ritual, granting allies and herself with lifesteal for a few seconds on a large area around it. Aditionally, if cast on an "unconsumed" enemy corpse the champion will be added to the next W cast empower and R can be cast on it. Consumable - Voodo Ritual - Casts a magic circle on the floor and places an effigy for the ritual, debuffing enemies for a few seconds on a large area around it. Consumable - Wild Ritual - Can only be casted on camps, and after a duration depending on the camp, the monsters will become tamed and help in combat, after the effect ends all the creatures die automatically. Consumable - Meaty Lure - Use on a champion (point and click) to increase the area they get infected by W and gain R+tamed camp priority. Those are just some ideas for items, but many more could be crafted.

Possible Release Skins: Death Blossom - Wears blueish leaves instead of feathers, insects are pretty butterflies, Wendigo is a giant insect creature instead. Elderwood - Similar to Deah Blossom but with a more orange palette, Wendigo is a giant golem instead.

So that's my concept for a champion. It may be OP, it may be useless, probably defined by her numbers but I definitively like it and would like to read what other people think.

17 Comments

Chubby Platypus4 votes

I promise you. I will be back tomorrow with some input, but right now I'm really sleepy! Please hang tight! I really wanna talk more about this! Goodnight!

Chubby Platypus2 votes

As promised, I'm back with more input! I want to start off by saying that his concept is hella freshhhhhh and not by any original MOBA sense, I'm talking about fresh for Riot standards. He have zero, absolutely NONE, ABSENCE of any trace of a female champion that is visibly old and repulsive. If we take a look at the two examples Riot has that could potentially fall into this category, being Camille and Reksai... Camille IS old we all know that, but due to her bionic nature we don't get to see how old she really is (I believe her lore has her marked at around 80+ years old). And Reksai is more of a female monster than she is an old hag... so she hardly counts.

But this... this I would like to see. No more sexy babes. No more bouncing. No more fan service. Give me something gross, something wicked. Something like this!!!

I've been going a little overboard in previous posts that I've contributed to so I'll try and keep this simple :P

*Passive: It is kinda loaded, not gonna lie. I like the concept of having to collect regents to improve her spells and the added part of being able to create some type of consumable is also very niche. With all of this being said... I can't help but feel that we would need to either tone down the accessibility of this passive (ex. lowering the drop rate of her regents) or lower the amount she can gain from these bonuses (ex. removing the consumable component and focusing 100% on ability upgrades). Either way, it shouldn't be that big of an issue to try and balance lol.

*Q: When I picture this ability the first thing that comes to mind is Rumble's Flame Spitter, but melee form and possibly doing physical damage. If we compare it to Rumble then we would probably see that this ability's two slashes won't really do much. Instead, I propose that it would be more of a continuous slashing (ex. 12 fast slashes with every 4 slahes applying on-hit effects). The time difference should be about the same to Rumble's and allowing every 4th slash to deal on-hit effect means that she won't lose out on DPS if she were to build attack damage. (Please let me know what scaling this champion has. As of right now I think she would build AD. Correct me if I'm wrong.)

*W: Extremely unique ability and I wouldn't change anything! Genuinely interested in seeing the numbers around this ability. Since it offers a form of soft crowd control, does damage, with the potential of spreading I would either work with the mana and/or cooldown to make sure this ability doesn't overwhelm the opponent. If they are a traditional jungler (ex. can really only be played in the jungle) then I would suggest adjusting the cooldown to make sure her ganks are either all-ins or nothing. Just a suggestion.

*E: I need a bit more clarity on this ability before trying to understand in what direction you're trying to take it. I think this is just meant to function as a mobility ability, which is solid for melee junglers, but the added interaction with her Q is a little... unnecessary, because her Q is supposed to be highly versatile and having it interact in a linear fashion defeats the purpose of being able to control the direction of the ability. It does nothing in terms of adding nor removing to the theme of the champion. It's just a little confusing lol but don't mind me I'm a biology major.

*R: Are you familiar with pre-rework Mordekaiser? Lol. This is basically his old ultimate which Riot deemed "non-fun" and "little counterplay" so I hate to bring it to you but I highly doubt Riot will ever implement something like this again. We CAN, however, take a look at a champion with a similar mechanic that is able to get away with a similar concept- Lissandra. When Riot reworked Lissandra's passive they gave her a mini Morde ult, but of course with a lot more limitations. We can try and work some limitations into this ultimate to try and make it something that Riot might consider, or we could do a complete overhaul and aim for an ability that will portray the champion concept better. Right now she's a regent based champion so why not have an ultimate that revolves around that? Or maybe her ultimate could be half of her passive?! We could split up her current passive into two portions so that she can get to empower her abilities (similar to how Karma's R works) and she gets to build buffs/debuffs. Just a thought lol

Overall this is a great concept and with some fine tuning, further effort, and some polishing we could really have a solid champion that Riot might consider for future development! Let me know if you would like to work on this to flesh out a complete champion!

  • Chubby
carrotbunny1 votes

*Q: When I picture this ability the first thing that comes to mind is Rumble's Flame Spitter, but melee form and possibly doing physical damage. If we compare it to Rumble then we would probably see that this ability's two slashes won't really do much. Instead, I propose that it would be more of a continuous slashing (ex. 12 fast slashes with every 4 slahes applying on-hit effects). The time difference should be about the same to Rumble's and allowing every 4th slash to deal on-hit effect means that she won't lose out on DPS if she were to build attack damage. (Please let me know what scaling this champion has. As of right now I think she would build AD. Correct me if I'm wrong.)

Yes, the idea was for her to be an AD champion. And while the rumble comparison is close I pictured her as being able to redirect her next slash with your mouse and not necessarily the direction your champion is facing.

*W: Extremely unique ability and I wouldn't change anything! Genuinely interested in seeing the numbers around this ability. Since it offers a form of soft crowd control, does damage, with the potential of spreading I would either work with the mana and/or cooldown to make sure this ability doesn't overwhelm the opponent. If they are a traditional jungler (ex. can really only be played in the jungle) then I would suggest adjusting the cooldown to make sure her ganks are either all-ins or nothing. Just a suggestion.

Indeed I designed the ability to be high damage and utility at the cost of a very high cooldown. I mostly refrained from providing numbers because balance isn't exactly my forte.

*E: I need a bit more clarity on this ability before trying to understand in what direction you're trying to take it. I think this is just meant to function as a mobility ability, which is solid for melee junglers, but the added interaction with her Q is a little... unnecessary, because her Q is supposed to be highly versatile and having it interact in a linear fashion defeats the purpose of being able to control the direction of the ability. It does nothing in terms of adding nor removing to the theme of the champion. It's just a little confusing lol but don't mind me I'm a biology major.

I may have not been very clear when explaining the ability, english isn't actually my first language. The ability was mainly meant for letting her catch up to more mobile champions who could just dash away from her Q, especially valuable if she is to get more than two slashes as you proposed (which was actually a passive upgrade I wanted to add but completely forgot). The idea for the extra damage during the dash was for it to be somewhat like a Yasuo E Q interaction, hurting anything she passes through to add a little bit of extra damage to her combo should it be needed but most importantly, I just liked the idea of it. A charging AOE slash isn't something we really have in the game, and I think it it fits her charatcer well.

*R: Are you familiar with pre-rework Mordekaiser? Lol. This is basically his old ultimate which Riot deemed "non-fun" and "little counterplay" so I hate to bring it to you but I highly doubt Riot will ever implement something like this again. We CAN, however, take a look at a champion with a similar mechanic that is able to get away with a similar concept- Lissandra. When Riot reworked Lissandra's passive they gave her a mini Morde ult, but of course with a lot more limitations. We can try and work some limitations into this ultimate to try and make it something that Riot might consider, or we could do a complete overhaul and aim for an ability that will portray the champion concept better. Right now she's a regent based champion so why not have an ultimate that revolves around that? Or maybe her ultimate could be half of her passive?! We could split up her current passive into two portions so that she can get to empower her abilities (similar to how Karma's R works) and she gets to build buffs/debuffs. Just a thought lol

Indeed I'm aware of Morde's old ult and was really sad to see it go. Perhaps the damage increase could be removed or changed into something else. I always pictured the creature to be very limited in what the player can do with it outside of using lures to give it aggro priority, at one point I even considered making it so it actually attacks the player too should she gets close enough but figured that was maybe a bit too much. I don't know how willing would I be to change it into something completely different, especially just a stat buff. My idea was that summoning a giant demon creature to kill everything in its patch would be the "ultimate" witch move. But I'm still open for more suggestions, I actually quite like the Karma-like R you suggested.

Chubby Platypus2 votes

Marry Christmas Eve!! Do people even say that? Lol. I'm glad you took the time to reply to my comment, it really means a lot to me. I'm currently on a mission to unite the creation forum so we can come up with concepts as a community and show Riot that we mean business! Never stop doing what you're doing! Always improve and get your final creation to be as fully fleshed out as you imagined it to be! If you'd like, we could work on it together :D I'm going to start streaming champion creation content once the winter break is over and I would love to work with you to get this champion fleshed out! I'm talking

  • Lore
  • Abilities
  • Interactions
  • Art

Please be warned that I am not the best artist lol, but I will try my hardest to convey what ever it is will depict your vision of this champion. If you'd be down that be awesome since it would be a community collaboration and Riot really wants to see the community thrive, and if not then I at least tried lol. There haven't been many attempts at something like this, at least none that I've seen be successful, but hopefully I'm able to change that. And who knows, maybe Riot will like your ideas- if not as a whole then perhaps individual aspect of the champion. Let me know what you think! I'd love to work with you!

  • Chubby
carrotbunny1 votes

[{quoted}](name=Chubby Platypus,realm=NA,application-id=A8FQeEA8,discussion-id=UU8F0EB0,comment-id=0000000000000000,timestamp=2019-12-24T23:29:56.865+0000)

Marry Christmas Eve!! Do people even say that? Lol. I'm glad you took the time to reply to my comment, it really means a lot to me. I'm currently on a mission to unite the creation forum so we can come up with concepts as a community and show Riot that we mean business! Never stop doing what you're doing! Always improve and get your final creation to be as fully fleshed out as you imagined it to be! If you'd like, we could work on it together :D I'm going to start streaming champion creation content once the winter break is over and I would love to work with you to get this champion fleshed out! I'm talking

  • Lore
  • Abilities
  • Interactions
  • Art

Please be warned that I am not the best artist lol, but I will try my hardest to convey what ever it is will depict your vision of this champion. If you'd be down that be awesome since it would be a community collaboration and Riot really wants to see the community thrive, and if not then I at least tried lol. There haven't been many attempts at something like this, at least none that I've seen be successful, but hopefully I'm able to change that. And who knows, maybe Riot will like your ideas- if not as a whole then perhaps individual aspect of the champion. Let me know what you think! I'd love to work with you!

  • Chubby

It's nice to see someone with initiative for such a task, I'm all up for it. Anything I can help with, even if it's not much, I'll do it.

Chubby Platypus2 votes

GREAT! :D I'll keep you posted when I can start planning the project. Add me on the league client! I'll accept the invite as soon as I can!

Hedge Witch2 votes

Would love a female witch champion.

Hedge Witch2 votes

I would LOVE her to look something similar to this:

https://i.imgur.com/RTCFn7y.jpg

Green, scary looking, old......would be perfect.

carrotbunny1 votes

[{quoted}](name=Rainbow Sparkles,realm=NA,application-id=A8FQeEA8,discussion-id=UU8F0EB0,comment-id=0002,timestamp=2019-12-23T16:22:02.911+0000)

I would LOVE her to look something similar to this:

https://i.imgur.com/RTCFn7y.jpg

Green, scary looking, old......would be perfect.

That's actually what I had in mind when first writing the champion, in fact, the main inspiration for it was the hagravens from Skyrim. However I came to the realization that Riot doesn't really make champions like that, which is understandable since they don't market well. So I figured if she was going to be an attractive young female I would at least try to make her look like a witch. Someone like this wearing something like this would be fine by me.

The Dreamwalker2 votes

Personally, I would really love a Witch-like character like the class from SkyForge. That was my jam when I played that game.

If you never played that, basically the Witch/Warlock deals in DoTs (pretty much all AoE except for some targeted spells) that stacked for a heavy DoT. Then, the Witch could detonate the stacks for burst damage. It was fun.

This idea is pretty cool as well. I am guessing this is more of a jungle champion though from the passive? Nothing wrong with that, but I personally like mid/bot more so I can't really speak to this champion that well. But, I do like the thought you put into the concept. I am curious though about what you think this champion's story might be like? I, personally, like the upgrades though. Those seem cool and I like champions who can upgrade (even though I don't play them). =)

Witch/Warlock was on my list of concepts, but I am currently working a new duo concept in Shurima. Mine would be something similar to the SkyForge concept of the Witch/Warlock (because I love it). (I almost finished with a few key details)

carrotbunny1 votes

If you never played that, basically the Witch/Warlock deals in DoTs (pretty much all AoE except for some targeted spells) that stacked for a heavy DoT. Then, the Witch could detonate the stacks for burst damage. It was fun.

That's something I considered actually, maybe an upgrade that lets you recast the ability to damage all the infected champions.

This idea is pretty cool as well. I am guessing this is more of a jungle champion though from the passive? Nothing wrong with that, but I personally like mid/bot more so I can't really speak to this champion that well.

I also considered a way to make her lane-viable. Like unique drops from each minion type which would build into other items or letting her pick up stuff from recently killed camps, but I couldn't really come up with something interesting.

I am curious though about what you think this champion's story might be like?

Well I put a summarized piece or lore at the start of the post, but if you're talking about a short story I was thinking of something like an encounter with Udyr (hence why I put him as her rival) where they dueled for a while and ended with her getting overpowered by the shaman, forcing her to retreat and driving her to seek more power.

The Dreamwalker2 votes

{quoted}

That's something I considered actually, maybe an upgrade that lets you recast the ability to damage all the infected champions.

Oh, cool. I really like that idea a lot. It was what made the witch so much fun to play.

I also considered a way to make her lane-viable. Like unique drops from each minion type which would build into other items or letting her pick up stuff from recently killed camps, but I couldn't really come up with something interesting.

Kind of like a Zoe/Senna kind of thing? I think that would be pretty cool. Like, minions could drop something and it be randomized from wolfs and the other things with a cooldown between drops.

Well I put a summarized piece or lore at the start of the post, but if you're talking about a short story I was thinking of something like an encounter with Udyr (hence why I put him as her rival) where they dueled for a while and ended with her getting overpowered by the shaman, forcing her to retreat and driving her to seek more power.

Yea, I meant something more like a short story. (I just like reading) =)

The lore section was good to read. I was just curious if there was more.

carrotbunny1 votes

The lore section was good to read. I was just curious if there was more.

Oh, I'm not a very good writer which is why I chose to leave it so vague but I'm glad you enjoyed it! I may add more should I think of something.

LeafyGreen2 votes

Have you read Brand's lore? It is one of my favorites. His mother sounds like the type of character you want aesthetically.

I really like the idea of gathering ingredients from monsters or interacting with dead champions in a more meaningful way rather than gaining stat buffs (Kindred, Senna).

Riot could easily incorporate a disgusting c'thulu coven type of character because of Volibear and Udyr's lore direction and introducing another shapeshifter would be cool with updated technology.

ACatIsFineToo1 votes

A witch like champion would be cool.

A few thoughts. League doesn't really do fully themed champions anymore. Its more about the character, so she would have to be more than 'oh its a swamp witch'. Her backstory is very boring and plane. Its just 'Im evil' in a nutshell. Maybe give her a more tortured backstory based on betrayal. Or give her ties to lisandra or Sejuani, or maybe Volibear's pack. They can be portrayed as evil and have shamens, like the Udyr/sej story.

I also don't think she should have melee abilities. This is not something I would associate with her as a witch. Perhaps a one in a while auto attack enhancing passive that does something cool, like drain health/mana, lower cooldowns or something else fun.

Champions dont always leave behind bodies. So the 'if it collides with a dead champion' doesnt work. Maybe change it to a DOT, and if its on a champion when it dies, it turns into a huge swarm that infects nearby enemies.

Maybe give her the ability to shrink or curse champions, lowering their stats? Perhaps make her cursed based? While being able to curse herself for benefits.

carrotbunny1 votes

Her backstory is very boring and plane. Its just 'Im evil' in a nutshell. Maybe give her a more tortured backstory based on betrayal. Or give her ties to lisandra or Sejuani, or maybe Volibear's pack. They can be portrayed as evil and have shamens, like the Udyr/sej story.

Well I'm not a very good writer, which is why I left most things so vague, but my idea was for her a very detailed story on the tortures she had to suffer through in order to become a witch, making her slowly lose her sanity and humanity. Things like being starved for days, being abandoned in a forest for a night, forcing her to steal the life essence from living creatures and assimilate it on her body, butchering animals for rituals, stuff like the "Trial of the Grasses" from the Witcher, and many other horrible things just on a little/teenage girl that didn't choose to be born there. And I did consider giving her ties to the Ursine, but I wasn't entirely sold on the idea, soon after I learned there was in fact a god of sacrifice "Ildhaurg " in the Freljord of which we know nothing about, so the coven she was born into could very easily be followers of him, opening an opportinity on expand more on the gods of the Freljord.

Again, even with all the examples I gave I didn't really go much into detail on each of them but I could try. I did think of a small snippet/prompt for a possible story of when she was still a teenage and was left on a forest for a night to test her survival instincts, to show what she was like before the all the transformations.

"...She was starving and her arm was gravely wounded from a wolf attack, holding back her tears because that's what she was accustomed to at the coven. She found a very small cave under a cliff she could take shelter in, and once inside she dropped to her knees and laid down. She ripped a chuck of cloth from her robes and covered her would with it, soon after she gave in to her emotions and wept for several minutes. "I don't want to be here" she said, "I want to leave. This forest... This region. Leave and never come back". She wiped the tears with her hands and spotted something outside the cave, it was a mole, peeking out of its hole, curiously smelling in her direction. She chuckled at the sight of such a creature and reached her arm out to touch it, however it quickly burrowed back underground as their antisocial nature would dictate. Seconds later she had passed out from the pain. Once the sun was coming out she woke up, surprised she was even alive at this point. She heard some rumbling in the distance. On a road nearby there was a merchant transporting some goods on a carriage, merrily whistling and enjoying the views of the forest to his side when he was startled by a strange figure between the trees. It appeared to be a robed woman, clumsily walking and holding on to nearby trees for support. He had heard of strange things happening in this particular forest but he never believed them, he was ready to speed up and leave as soon as possible when he saw the figure fall down. He came back to his senses and figured it could possibly be someone in need of help. He then stopped the carriage and started walking towards the robed woman. "Hey! Are you alright? Do you need help?". She was startled by the sudden voice but when she raised her head and looked at the man and a carriage in the distance she suddenly felt hope, maybe he could help her leave. She remembered what the witches told her would happen if she tried to flee, but surely it must have been a bluff, they couldn't possibly know where she currently was, right? "Hey..." she said on a very weak and pained voice, and tried to stand up once more. But the merchant started backing off, he felt a sudden dark energy emanating from a distance, sinking into his body and overwhelming him. "W-wait, I have to do something". He turned back and ran as fast as he could back to his carriage and promply left without looking back. Confused and defeated she dropped to the floor once more. "Why?". Suddenly she heard footsteps behind her, she looked over. It was one of the witches, and that's when she realized, she was being watched the whole time, she could have never escaped, and worst of all, they heard all she said last night on the cave, this wouldn't end up well for her..."

I also don't think she should have melee abilities. This is not something I would associate with her as a witch. Perhaps a one in a while auto attack enhancing passive that does something cool, like drain health/mana, lower cooldowns or something else fun.

I'll be 100% honest, the Q and E were the last abilities I thought of, but I actually liked so much I for the character I had set up that I couldn't and wouldn't bring myself to change them. I never really set her up as a full on ranged spellcasted and quite frankly I prefer it this way, being more of a savage melee combat witch. As I've said in different comments my main inspiration for her was the hagravens from Skyrim, who are just as deadly at meele range as they are at a distance, and like I said on the main post plenty of items/consumables could be made with her passive, so health/mana drains and curses are not out of the question.

Champions dont always leave behind bodies. So the 'if it collides with a dead champion' doesnt work. Maybe change it to a DOT, and if its on a champion when it dies, it turns into a huge swarm that infects nearby enemies.

That's true, but it could also be easily fixed by an icon where the champion died, or maybe freezing the death animation for the champions that dissapear after death when she's in the game.

More from Concepts & Creations

More by carrotbunny