Yorick Rework
So, this is what my brother and I came up with for a neat idea on a way to rework the infamous Yorick.
Passive - Yoricks ghouls gain a percent of all of his stats, whenever a ghoul takes damage Yorick will take a percent of that damage, the ghouls are permanent until killed, and he can only have one out at a time (summoning another would unsummon the first). Yorick will be mana-less
All ghouls can be controlled like Annie's tibbers, or Shaco's clone, and will not proc on hits
Q - Omen of War - Summons a melee ghoul next to Yorick. This ghoul will give Yorick bonus armour and magic resist as long as it is alive, the ghoul will also do damage scaling with Yoricks armour.
W - Omen of Pestilence - Summons ranged a ghoul next to Yorick. This ghoul will give Yorick a slow on his autos, the ghouls autos will scale with it's ad (which scales with Yoricks ad) and also slows on hit, both slows will scale with Yorick's magic resist.
E - Omen of Famine - Summons a melee ghoul next to Yorick. This ghoul will give Yorick missing health heal on his autos, and the ghoul will also heal him on it's autos based on missing health (autos also scaling with ad).
R - Omen of Death - Suppresses everyone in an area around Yorick, and summons all three ghouls, when summoned from this ability the ghouls are not controllable and will attack the nearest suppressed target. When the suppression ends, Yorick will gain a brief amount of time (maybe 10 seconds) to beable to control all three ghouls, but after that, they will be unsummoned.