Nunu BUFFS

Bloodtypr·12/8/2015, 10:29:44 PM·1 votes·686 views

They should buff Nunu so that he is more relevant toward mid-late game.

i think nunu should not have mana but have empowered abilities

  • Passive: After x seconds Nunu gets to empower an ability (similar to rengar)

  • Q: same as live but change his heal from 75%ap to X% max health based on X% of armor and X% Magic Resist. on empowered q:

    1. on big krug: gain x% resistance
    2. on red buff: gain massive health regen
    3. on big raptor: increase nunu aa range
    4. on big wolf: bonus damage on aa
    5. on blue buff: refund 50% of q w and e cooldowns
    6. on gromp: Gain x% health
    7. on rift scuttler: x% movespeed
    8. on rift hearld: empowers blue or/and red buff if he finishes it off
    9. on baron: if he finishes baron off regains all of his health
    10. on dragon: gets a bonus to the dragon tier
  • W: same as live: on empower gets a big burst of speed that decays over the duration

  • E: same as live but on empowered snowball has aoe

  • R: same as live but upon channel completion stun all enemies in and allies caught in the channel

1 Comments

DreamCrushed12/9/2015, 4:04:55 AM1 votes

A lot of changes to Nunu... effort is good. A couple comments: the jungles buffs seem to vary greatly in strength (Blue buff being noticeably extremely weak). However, I do very much like the idea of a blood boiled snowball. If this was the case, Blood Boil CD would need to increase and snowball CD would need to decrease and lower damage to make it more of a timing thing as opposed to the current Blood Boil which is active 9/10 times while Nunu is alive. Good ideas though.