[Champion Concept] The Lost Rashemi
Role: Top
Physical Appearance: Pale human, worn out black cloak and robes, One plain glove on his primary hand, an ornate one on his off-hand. Wolfish ice-blue eyes and a dark, solid-metal scythe.
- Images will come later, and anyone who wants to do art for this character, I have source material and a good description to offer.
Lore: Removed
BASIC STATS HEALTH: 380 (+90 HEALTH REGEN: 7.4 (+0.7) MANA: 230 (+65) MANA REGEN: 5.6 (+0.8) RANGE: 175 (Melee) AD: 59 (+2) AS: 0.667 (+1.11%) ARMOR: 20 (+3.33) MAGIC RES: 30 (+1.1) MOV. SPEED: 350
Abilities: Passive - Arcane Strike Any time all three non-ult abilities AND one basic attack strike a single target within 2 seconds, Prizzard gains one Arcane Strike token, up to a maximum of 50. If he also activates his ultimate in the same time before his basic attack, he gains 5 Tokens. For every minute that passes without performing the combo he loses 1 Token. Every Arcane Strike Token grants +0.5%AD Bonus Physical Damage on Q/W/E abilities and +0.25%AP Bonus Magic Damage on basic attacks
Q - Lightning/Leap Instantly fires a 900/975/1050/1125/1200 unit long line of electricity, dealing 20/40/60/80/100+(25%AP) to all enemies in its path. If this ability is used again in the next 0.3 seconds Prizzard will teleport to the opposite side of the first champion hit, a second time and Prizzard instead appears at the end of this attack. The last champion teleported to automatically becomes the target of his autoattacks. Using the Leap portion of this ability lengthens the cool-down.
W - Pommel Thrust Prizzard spins his scythe around and slams the blunt end into his target for a sickening blow, stunning it for 1.00/1.25/1.50/1.75/2.00 seconds, dealing 100/150/200/250/300+(70%AD) Fully applies on-hit effects and can critically strike, resets AA timer.
E - Static Sprint Prizzard constantly drains a large amount of mana to boost his movement speed by 10/15/20/25/30%. Every 100 units moved grants 1 Static Stack, to a maximum of 30 stacks. Upon reaching 40 stacks his next basic attack will deal 100/125/150/175/200+(70%AP) bonus Magic Damage, end the movement speed bonus, start the cool-down timer, and grant 30/35/40/45/50% Attack Speed Bonus for 5 Seconds.
R - Arcane Frenzy For the next 20 seconds Prizzard is unable to activate any other abilities and gains 30/40/50% Move Speed, Attack Speed, Armor, and Magic Resist. In this state he will lose 1% of his maximum health and mana every 0.5 Second and will deal Bonus Magic Damage that gains 100% lifesteal and is equal to (Arcane Strike Tokens/2)% of his AP and AD combined.
Potential item build: Manamune Archangels Staff Frozen Heart Nashors Tooth Trinity Force Wit's End
This is a champ which can easily go either AD or AP, but is at his best as a hybrid. He feeds off successful combos and aggressive use, dangerously initiating fights with his only potential escapes to gain tokens to power all of his abilities. I'm stuck as far as fair cool-downs and mana costs and very open to suggestions. Anyone wanting to see the source material (character sheet) to understand my goal is welcome to look.