Give my champion idea scalings please!
So, I came up with the idea for this champion quite a while ago. The only problem is that I never gave her abilities base damages and scalings, simply because I'm honestly not quite sure what would be considered balanced and not balanced. I mean, everyone wants their own champion brews to be op, right? Anyway, give me your opinions and help me out!
Sarina, The Elementalist
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Passive - Heart of the elements - Sarina regains health when successfully hitting an enemy champion with an ability. This ability has a 15 second cooldown.
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Q - Crimson Flame - Sarina fires a fireball in target direction, dealing magic damage and slowing the target hit if they are below 50% health.
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W - Earthen Clutch - Sarina terraforms the ground below her target, dealing magic damage and snaring the target for a short time. Sarina can also cast Earthen Clutch on herself to gain a small shield that decays over time.
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E - Backdraft - Sarina grants herself or target ally bonus movement speed for a short duration. If cast on an enemy, Backdraft deals a small amount of magic damage, but makes Sarina's next auto attack deal bonus magic damage to the target.
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R - Cross Current - Sarina floods the battlefield with surging water. Enemies take magic damage initially, then a whirlpool opens op and enemies still inside the circle are slowed and pulled towards the center of the whirlpool. Enemy movement speed determines how effective this is.