[Champion Concept] Cerridwyn - Arsenal of Justice
http://25.media.tumblr.com/tumblr_m6n08zKSSy1rvgq99o1_500.gif
(Cerridwyn is someone I had in mind for a long time. I always wanted a weapon summoning mage who comes from Demacia, but is obviously wicked, though from Demacia. I hope you enjoy my Concept.)
#Lore "I might set the misery’s crown on my father’s name – but I will bring justice to those who look down on me and my father." - Cerridwyn, Arsenal of Justice
*"Cerridwyn Sharmaine, beautiful and cunning, raises her hand only to inflict pain to the enemies of Demacia, nonetheless of occupation or intention. From her childhood on, she was told that her talented magic powers must be used for the better, to ensure peace through conquest – to fight for Demacia and bring justice to the weak. *
*The one and only who raised her and gave her the teachings, was no one else than her father, the previous General of Demacia Estos Saintmourne, who died in a battle against Noxus. Since then, Ceri swore to fulfil her father’s dream, and to continue where he stopped. To begin with, Ceri joined the ranks of the Demacian army, but despite of her father’s reputation, she was treated unfairly. In order to honor her father and the family name, she willingly accepted the low rank she was given. *
*In course of time, she was weary, knowing that her skills would never be appreciated neither by Demacia nor on the battlefield. In order to show her skills, she stormed the gates of the palace, knocking out the royal guards with single attacks, eventually standing in front of King Jarvan Lightshield III. Before Cerridwyn could speak up and demand, Prince Jarvan IV came out of nothing and attacked Ceri with a devastating blow, but she fainted the attack and struck with one of her blades back. Prince Jarvan IV and Cerridwyn Sharmaine fought endlessly and with no mercy, but neither one of them could damage the other. King Jarvan III raised his hand, and both stopped, and King Jarvan III asked Ceri what she requests. *
Cerridwyn Sharmaine demanded to be positioned as a General of the Demacian army, but King Jarvan Lightshield III was displeased. Instead, the King sent Ceri to the League of Legends, in order to fight, win and bring glory to Demacia - and the King might consider her to promote as a General, if she does well."
#Appearance
Ceri looks pretty much like this down below. She has the power to summon various amounts of weapons and attack her target by sending them forth. In her classic appearance, she uses one-handed swords.
http://kazasou.files.wordpress.com/2013/04/konachan-com-117710-armor-fate_stay_night-gilgamesh-jian_huang-sword-weapon.jpg
#Champion Explanation
- *Cerridwyn Sharmaine (Origin: Cerridwyn comes from Cerridwen/Ceridwen (Welsh mythology), which means ‘poetry’ and ‘white, fair, blessed’. Sharmaine comes from Charmion(Greek mythology), which means ‘delight’) or also called Ceri, is an 32 years old woman who soughs for justice. She wants to bring peace to Runeterra, and knows that peace needs sacrifice, thus slaughters the enemies of Demacia with joy and no regret. *
- *Cerridwyn is a very magical talented person, who was raised by a swordsman (Her father), but uses the magic talent in order to summon a gigantic arsenal of weapons. Her character and abilities are inspired by the character named ‘Gilgamesh’ from the anime series Fate/Zero. *
- *Ceri stormed the palace of Demacia, where the King residues. Most people would have been captured and executed for their foolish undoing of storming the palace, but Ceri was different. King Jarvan III could see her powers and her resolve – it reminded him of her father, thus made an appointment with her. Ceri, as strong as she is, is still not powerful enough to defeat Prince Jarvan IV, thus should fight on the Fields of Justice. Despite that, King Jarvan III knows that Ceri has something wicked and evil in herself, but hopes for a better out coming. *
- In Ceri’s lore is stated, that her father died in a war. This is the official statement, but in truth he vanished. Those in high rank who know about this, assume that he deserted, thus Ceri has been treated unfairly. However, Ceri’s father might show up in some time - only time and fate will tell.
- There’s something very wicked ongoing. No one knows it, maybe only King Jarvan III, but the father of Ceri, is also the father of Veritan. The father raised Ceri, while Veritan was raised by his mother. When the mother died, the father sent Veritan to the military of demacia. Veritan though, left the militia, in order to continue the tradition of his dead mother and become a priest. When it was said that his father went missing, he was automatically declared as dead – but Veritan investigated and found out that he was abducted, however, he said no one about it yet. The father’s name is officially Estos Saintmourne, but Cerridwyn has the family name of her mother.
- *Even though Cerridwyn seems to be a swordswoman, she is more of an archer class. She sends forth weapons of her arsenal as projectiles, thus is a ranged Champion. *
- *Ceri is a great ranged mage who can also contribute with an hybrid build or as marksman. Her damage is mainly magic damage, but her powers allow for a dynamic damage output. She is best played mid or top, perhaps bot too. *
#Stats
Health 435 (+81)
Attack damage 56 (+3.1)
Health regen. 7 (+0.78)
Attack speed 0.625 (+2.9%)
Mana 225 (+44)
Armor 22 (+3.0)
Mana regen. 7 (+0.55)
Magic res. 28 (+0.40)
Range 550 (Ranged)
Mov. speed 335
#Abilities
#Innate Passive - 'Demacian Resolve ':
Each time Ceri activates a basic ability, all subsequent damage is increased by 10% for 1.5 seconds This stacks up to three times. Duration can’t stack, but refreshes instead.
#Q – ‘Disposable Heartseeker ‘:
*Ceri selects a location within 650 range around her. Once chosen, 1/2/3/4/5 weapons will be summoned within 0.5 seconds that will float above her. After then, 1 second after or upon recast, each one weapon will charge to the designated location. Each weapon will be sent in a row with a delay of 0.4 seconds between. Each weapon deals 50 (+20% Bonus AD)(+10% AP) magic damage. *
- Info: Can be cast while walking. The location chosen will be locked, which means that even if you place the designated location in front of you and then go through, the weapons will be still going to the location. Even if Ceri leaves while the location is locked on, the weapons will go max 650 range, thus makes it only important to cast the direction, not the location itself, except in close combat range. Can’t be interrupted. Cooldown starts with the last weapon thrown.
- **Mana Cost: ** 50/60/70/80/90
- **Cooldown: ** 13/12/11/10/9
http://s14.directupload.net/images/141105/6jyvdfii.gif
#W - 'Will of Justice '
*Ceri selects a location within 550 range around her. Once chosen, she summons one of her great weapons at the designated location. The weapon becomes a standalone unit, can’t be controlled, can’t be destroyed, has 40%/45%/50%/55%/60% of Ceri’s movement speed, 100% of Ceri’s attackspeed and attacks the nearest target, but prioritizes Champions. For 3.5 seconds, the standalone weapon deals with each strike 35/45/55/65/75(+10% Total AD)(+35% AP) magic damage: *
In addition, Ceri can recast in order to appear at the weapon’s location. The weapon will vanish in the process. Ceri needs to be within 1000 range in order to successfully teleport.
- Info: Needs 0.7 seconds to cast, can’t be used while walking. Won’t apply on-hit effects. Doesn’t work with Critical Strike, Lifesteal, but works with Spell Vamp. The weapon has no health and can’t be destroyed, but movement speed is restricted.
- **Mana Cost: ** 65/70/75/80/85
- **Cooldown: ** 15/14/13/12/11
#E - ' Glorious Execution':
*Within 550 range around Ceri, Ceri summons down a line of several weapons in a row over a 500 range long area, using a click and drag targeting system. Enemies hit by are slowed by 35%/40%/45%/55%/60% for 1.5 seconds and receive 60/75/90/105/120 (+35% AP) magic damage. *
- Info: Similar to Viktor’s E. Can be used while walking.
- **Mana Cost: ** 50/55/60/65/70
- **Cooldown: ** 15/14.5/14/13.5/13
http://s14.directupload.net/images/141105/kww3hjhd.gif
#Ultimate - 'Eternal Storm':
*Within 0.5 seconds casting, Ceri opens her secret arsenal and summons up to 3/5/7 weapons at her side. In a 450 long and 750 wide area, Ceri sends forth all of her weapons on the designated location. Each weapon deals 25/35/45(+25% AP) magic damage, up to a total of 75/175/315(+75%/125%/175% AP). *
- Info: Ceri gets rooted for 0.7 seconds (The duration of the animation of the ability).
- **Mana Cost: ** 100 at all ranks
- **Cooldown: ** 120/110/100
http://s14.directupload.net/images/141105/yblso24r.gif
#Concept Explanation
My guess is that Cerridwyn’s kit is something new. Her Passive rewards her to chain her abilities, instead of single-poking. Ceri can offer great damage as a Mage and poke, outsmart and juke. For my taste, I would personally love to play Ceri, because she can be a frightening stationary mage, like Xerath used to be. She can devastate the battlefield right in close combat, which makes her a top priority target. Ceri sacrifices her defense in order to go offensive.
- Innate Passive Increases Ceri’s overall damage when using basic abilities in a chain attack, and offers a great damage spike for her Ultimate.
- Her Q prepares several weapons (Classic Skin: Sword) that float above her. After a short time, one sword starts flying towards the designated location, accompanied with another sword, with each delay between each sword. This is a great ability to offer constant damage over time, and the burst can be used in awesome ways. For example: You cast your W-Sword and it attacks a enemy Champion. You cast your Q on a point between you and your W-Sword, you teleport to your W-Sword, go behind the enemy Champion and all of your Q-Swords will go to the location behind you, but still hit the enemy Champion.
- The W creates a standalone unit who attacks nearby enemies and offers Ceri to escape or juke or do great plays by teleporting to the sword.
- E slows enemies in the line of path. Best used when combining with her Q, W or Ultimate, as all three abilities need a great skill of positioning and accuracy.
- Last, but not least - The Ultimate, which is the key ability to victory. It opens several little portals, from where weapons will be summoned. They then fly towards the target location and deal great damage together.
Cerridwyn is strong against Champions who prefer in constant damage than in short burst damage, like various Tanks/Offtanks and Mages. Ceri is weak against burst Champions like Assassins, who can CC her and put her down before she can damage her opponent.
How to play against Cerridwyn
- Keep in mind that Ceri can’t deal proper damage without being near you.
- Whenever she casts her W-Sword, she might teleport to you – keep that in mind in order to turn the tide.
- Once Ceri activates her Q – don’t panic. Try to move around and see how the swords that float above her react. They change directions towards the designated location. You can exploit that.
- If Ceri did slow you with her E, then be prepared for her Q, W & R combo, which might cost your life.
- Ceri has high AP.Ratio and damage potential, but is also completely based on skillshots. Keep that in mind.
#Quotes:
Selecting Ceri in Champion Selection:
"Remain on the path of justice!”
When walking:
"These grounds ain't worth walking on it”
"Corruption is my demise"
"Impossible"
"There’s no hope on the battlefield ... for my enemies"
“Unworthy lowlifes dare to gaze upon me"
"No worries, I've got dis"
When attacking:
"Fear my power!”
"This is a sign of my determination."
“No longer shall you remain"
"Even if you lose your brain, you still don't change."
"I shall grieve, and I shall weep, but I shall never regret."
"There is only one reason to fight"
“Have you forgotten that you shall not gaze upon greater beings?”
“Glory lies beyond the horizon”
"Dogs like you shall be swept on the ground!"
When Ceri gets an assist she’ll say:
“Ha! This is a present from me. Lucky one”
If Jarvan IV is near:
"Never forget ... I will be the one who defeats you."
If Garen is near:
“How come that a bulkhead who spins on his own axis, is a General, and not me, who kicks your ass?"
If Veritan is near:
"You remind me of my father, but don't take this as a token of tolerance”
#Possible Skins
Witch Ceri (Greatswords to throw)
http://wen-m.deviantart.com/art/commission-Guide-of-Depth-61987797
Imperial Ceri
http://hakuku.deviantart.com/art/FEA-Conquest-397702758
Death Dealer Ceri (Scythe as weapons) http://wen-m.deviantart.com/art/Anima-Hel-57551326
Frozen Ceri (Frozen weapons) http://kekse0719.deviantart.com/art/blood-elf-199934775
Soul Reaver Ceri
http://7eule7.deviantart.com/art/Berserker-330162002
(Please click on the picture if you want to be redirected to DeviantArt and its Creator)
Thanks for reading and I hope you enjoyed it.
If you want to see more of my work, then feel free to visit my CCCC (Custom Champion Concept Compendium).