Champion Concept: Xil'Yoth, Disciple of the Elements

General Darius·12/9/2014, 4:42:21 AM·1 votes·254 views

http://boards.na.leagueoflegends.com/en/submit# After X spell casts, you rotate stances in a fixed order: Water, Earth, Fire, Air. After Ascending, the element you used while Ascended is lost until you change elements 5 more times (upon the expiration of your Ascension, you automatically rotate stances).

Example: After Ascending in Fire stance, your stances will change to Water, Air, Earth, Water, Air, Earth, Fire; instead of the normal Water, Air, Earth, Fire rotation.

Water Mastery.(medium range) Xil goes into water stance, giving him new abilities. Q. Water jet. Xil shoots a jet of water, piercing through all enemies in a line creating a puddle at the end. W. Revitalize. Xil heals all allies within any puddles for % missing health E. Rain Dance. Xil causes it to rain in a large area around him, creating a large amount of puddles, dealing damage to enemies and speeding up allies. R. Ascension. Xil transforms into an ascendant of water, transforming all of his abilities. Ascended Q. Water Spear. Xil stabs through all enemies in a line with a spear of water, creating a large puddle under the spear. Ascended W. Oasis Xil creates an Oasis at three nearby puddles, giving ALL champions who walk near increased mana and health Regen, but slowing enemies and speeding up allies. Ascended E. Storm Dance Xil Dances in place, causing all enemies within range to be zapped by lightning. If any zapped enemies are in a puddle or an oasis they take 50% more damage and are slowed for 20%, Also created puddles. Ascended R. Cancel ascended form.

Earth Mastery.(melee range) Xil goes into Earth stance, giving him new abilities. Q. Earth Pillar. Xil creates a pillar at target location, knocking people in the air and slowing by 12% If combined with a puddle, it forms quicksand, slowing all enemies by a large amount. Stacks W. Resonance. All pillars release a shock wave, damaging enemies and giving allies move speed, increases quicksand slow for 2 seconds. E. Wall of Earth. Xil created a wall of pillars at a target location, blocking all enemy movement, allies who walk through destroy a pillar. R. Ascension. Xil transforms into an ascendant of earth, transforming all of his abilities. Ascended Q. Bury. Xil surrounds an enemy with pillars that then crush the enemy, forcing it away from the area. Ascended W.Song of the Earth. Xils pillars sing a song for X seconds, giving allies increased move speed and continuously damaging enemies. Ascended E. Mountain. Xil created a mountain with X health at target location, blocking paths for allies and enemies. Counts as a Pillar. Ascended R. Cancel Ascended State.

Fire Mastery. (melee range) Xil goes into Fire Stance, giving him new abilities. Q. Fireball. Xil shoots a fireball at target location, hitting the first enemy or until it reaches target location, dealing AOE damage and igniting the champion and the ground. When combined with Earth Pillar causes a Lava puddle, dealing %HP damage in an area. When combined with a pulle it creates a smoke screen giving stealth to all allies inside. When mixed with a Mountain it turns into a volcano, causing massive magic damage in an area. W.Super Heated. Xil increases the heat in an area around him, causing everything to burn in a radius around him and all ignited ground. E.Ring of Fire. Xil creates a ring of pure flames, dealing damage to and igniting anything that touches the wall, transforms pillars and puddles. R. Ascension. Ascended Q. Thermal Explosion. Xil throws a superheated fireball at target location, the ground then explodes outward spreading Lava in an area. (Applies ignition to the ground) Ascended w. Thermal Armour. Xil engulfs himself in flames, dealing massive magic damage to all nearby enemies, ignites ground he walks upon. Ascended E. The World Will Burn. Xil becomes immobile for 1 seconds, at the end of it he causes a massive explosion, dealing damage to everyone around him, deals 50% damage to towers. Ascended R. Cancel Ascended State.

Air Mastery.(long range) Xil goes into Air Stance, giving him new abilities. Q.Implosion. Xil creates a packet of air in an area, sucking all things in, if something reaches the middle, it implodes doing damage. When combines with Pillars, it creates a Sandstorm, stealing light damage and gives a 50% chance to negate 50% of all damage. When combined with a puddle it creates Mist, which heals %missing health over x seconds. When combines with ignited ground, it spreads the fire and doubles ignition damage (also refreshes the ignited ground.) W. Compression. Xil compresses air in his hand, causing his next auto attack to knock back the enemy and gives it bonus damage. E. (Passive) All allies moving toward xil gain X% move speed, enemies moving away lose x% move speed. R. Ascension. Ascended Q. Tornado. Xil creates a tornado at target location, causing enemies hit to be knocked up (once per tornado) and slows their move speed. (When combined with a puddle, it causes a hurricane, creating healing puddles and electrocuting enemies) Ascended W. Gale Xils next auto attack causes an AOE knock back and slows enemy move speed. Ascended E. (Passive) All allies have move speed equal to Xils (If theirs is below his) and all enemies are brought down to his move speed (If above his.) Ascended R. Cancel Ascension

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