Nunu's VGU Ability concepts!

EhnisN·4/22/2018, 3:31:36 AM·2 votes·1,447 views

Hello there League community! This is my first time doing something like this, so you might not agree with some of the ideas that I will be sharing for Nunu . As the game keeps advancing, Riot has decided to give Nunu a good ol' complete VGU. Finding out about this made me a bit excited knowing that one of my favorite champs to play right now is going to get reworked.

The drawing in the links are just visuals and animation to the Abilities, and not what I intend for Nunu's model to look like.

I thought that I'd give my input and share some of my ideas to the community and to Riot, for his VGU.

Passive - Extra Visionary > (Same Passive) + Nunu's basic attack deal bonus Magic Damage. (I'm not sure how to word "on-hit" effects :x)

https://i.imgur.com/JW3NLxM.png Q - Consume CD: 15 All Ranks Cost: 60/65/70/75 > Nunu Comands Yeti to take a bit out of a target minion or monster dealing heavy damage to it; gaining Movement Speed, Ability Power for 12 seconds and heals himself for 90% of his current AP. (ignore the text in the picture)

So just like his current Q ability, he will keep the same effect, plus gaining his current W ability, Blood Boil minus the Attack Speed. This will make Nunu much more efficient in the Jungle. I believe the extra 15% AP gain will compensate for the lack of Attack Speed, as his current heal is for 75% of his AP.

https://i.imgur.com/Ej9xCeL.png W - Snowman (New) CD: 15/13/12/10 Cost: 30/35/45/50 > Nunu spawns a Snowman that deals 1/2 of Nunu's AP to enemies. Yeti can Consume Snowman. (Consuming Snowman will instantly kill it.) HP: 5/5 AD: +30% AD AS: 0.5 - 1.00(based on level) Armor: 0 MR: 0 MS: 350

Snowman will be unique to Nunu's kit. The snowman's health will have the same health mechanic as item 3512 . This will help Nunu clear Jungle with better sustain and efficiency. He can be more useful in ganks without having a health deficit, giving him an advantageous gank to help his team's laners. If played in lane however, this can make him a great siege tank; standing under tower Consuming Snowman giving him sustainability. Snowman can also be used as a distraction or to help last hitting against tougher laners. This can also be used as great bait for tower dives.

https://i.imgur.com/SW2uaAR.png E - Snowball CD: 5/4/4/3 Cost:70/75/85/90 > Nunu launches a Snowball at enemies, dealing 80/120/160/200/240 (+90% Ability Power), slowing their Movement Speed and Attack Speed for 3 seconds. If Snowman is out, it will also throw a Snowball at targeted enemies.

Keeping his point and click E ability there has been a plus to this ability. Having Snowman out, it will also hurl a Snowball at the targeted enemy. The real question is: Will the Snowman's Snowball also stack with the debuffs the enemy get? Well, no. With the Snowman already getting 1/2 of Nunu's AP, I believe there shouldn't be a reason to stack the debuff. Dealing the Snowball's damage from Nunu's AP + 1/2 of his AP is already good enough.

https://i.imgur.com/S0eMAjI.png R - The Cold Leap (New) CD: 120/110/90/80 Cost: 200 At All Ranks >Yeti lets out a roar and smashes the ground knocking back nearby enemies, and leaping on a targeted location** fearing** enemies for 2 seconds and **dealing 350% of Nunu's AP. **

Nunu's new ult idea brings a whole lot to the table; giving Nunu **new forms of CC. ** The way I envision this ability is like this:

-Yeti smashes ground knocking nearby enemies back. (simple) -Then leaps to a targeted location and when he lands, deals AoE damage to anyone near the ult. (think of the leap as a longer leap distance as Evolved Khazix Leap, but with bigger AoE damage. -Fears nearby enemies on the land.

I believe that this would be good on Nunu. Right now, he lacks mobility, which would make sense since its a kid riding a huge Yeti. BUT, having this kind of mobility can open up better team fights for his team. As of right now, you have to walk up, flash and ult to get the best of his presence in team fights. With this, you can force fights quicker, and efficiently. Since he's a tank, This can also be good for peeling, and getting to back lines of the enemy team.

Thanks for tuning in. i hope I can get some feedback on this. Good or bad.

Thanks, RhiscQuinn

1 Comments

EhnisN4/23/2018, 10:57:34 PM1 votes

Added Cooldowns and Mana costs to abilities.

Maybe adding AP health regen scaling later.