50% LOL reality, next step of gaming experience.

Griseo·11/23/2015, 3:44:09 PM·1 votes·199 views

I just thought about it: 5item 2043 +5Aatrox vs 5item 2050 +5 Kayle 5 --> Summoners/Spectaters/Commanders 5 --> Champions/Cosplayers/"Challengers" (I don't talk about the rank in LOL!) You got the normal 5 vs 5 map in LOL. Aatrox Kayle get somthing like Occulas Rift. item 2050 item 2043 get a monitor with map, items [...] The champions are "walking" in the map, trying to do what a champion does and the commander tells him, where he is, where he should go and where the enemy is if he (commander) is able to see him on the map. Weapons, such as the bow, can be like a bow carried by the Challenger with wireless interacting systems like the ones used by Wii or Lasertech or even television. Stuns and other influences can be like a "shutdown countdown" shown by the challengers Occulas Rift gear and the commanders monitor. Wards have to be carried by the challenger and also placed by him/her. Lifebar or other information are visible by the challengers, but not themselfs, thats the job of the commander. The challenger only gets the weapon of his champion. summoner 21 {{summoner:2}} summoner 13 summoner 1 summoner 3 summoner 7 summoner 14 {{summoner:17}} and champion abilitys can be activated by the commander. Champions like Vayne Sivir Ezreal
doesnt need to be explained how they work. Melee champions like DrMundo Darius Chogath get a weapon with a smaller range but more life and resistance. summoner 6 summoner 4 depends on the human body (will be "out of game/use/order") or the effect need to be changed into something which isnt unpossible for a human. Champion abilitys can be activated by the commander, but only "released" by the challenger: No action without reaction! Attack speed is like a heat level: more attack speed = more attacks can be made by the challenger You can try to shoot/hit your enemy by pressing or waving your weapon but it will be useless if you got 0 attack speed. Its like a regenaration time for bullets and melee attacks (which both react like a shoot but are shown like an arrow and the blade of the axe comming down) . The commander can tell his champion if he is close enough to hit the enemy.

Im sorry this idea is allready appeared somewhere/here and i just repeated it. Please give it no attention summoner 14 if i just repeated a comment/idea.

0 Comments