Gregory , the tormented soul

IS1f6a9a7b54d2f370d231f·8/9/2014, 1:57:42 AM·1 votes·515 views

Gregory , the tormented soul

From the deepest part of the Noxus prision, from where no one come back alive, rises Gregory , the tormented soul, a prisioner that was tortured to death and now can´t rest in peace

Description: Human shaped bluish ghost (color similar to Hecarim's aura or Championship Thresh's aura) a handcuff with a long chain on each hand (he died with them and now use them as weapons) torn clothes, skin full of scars

Race: undead ghost (previously human) Gender: male Role: Tank/Mage

(numbers still to be decided) Health: (low) Health regen: (low) Attack Damage: (low) Attack Speed: (high) Range: 125 Melee Mana: (very high) Mana reg: (high) Armor: (average) Magic Resistance: (high)

Abilities: (exact numbers still in need for adjusts) Ghost Invulnerability Passive: Gregory is surrounded by a permanent shield. The shield max power is 10% max mana + 100% Ability power . Every second if the shield is not at max power it recover itself by 0.4% of Gregory's current mana

This shield is Gregory's main defence and what makes him a tank. To keep mana at high level is the key to survival

Chain Whip: Cost 20/25/30/35/40 Mana per attack Toggle: Gregory gains a small bonus range and his attacks deals magic damage to all enemies in a small area centered on his target. If he hits only 1 enemy it deals double damage Magic Damage: 20/35/50/65/80 + 30% Ability Power Single Enemy Damage 40/70/100/130/160 + 60% Ability Power Bonus Range: 75

Gregory attack a enemy using his chain as a whip and make a small explosion in the tip This is Gregory's main source of damage. The idea is a splash damage area similar to Jinx Fishbones, a damage similar to Cho'Gath's Vorpal Strikes, and if it hits only 1 enemy, a bonus damage similar to Karthus's Lay Waste

Poltergeist: Cost 50/58/66/74/82 Mana
Cooldown 14/13/12/11/10 seconds for 6 seconds a large number of objects start floating in the air around Gregory and move at high speed, hitting all enemies in range, dealing magic damage, and slowing them Magic Damage per Second: 20/30/40/50/60 + 20% Ability Power Slow : 14/18/22/26/30% Range: 300

This is a area damage and slow centered on Gregory, the damage is quite low, but a mobile slow area can be very dangerous and at level 5 with enough Cooldown Reduction can be used non stop

Vanish: Cost 80 Mana
Cooldown: 18 seconds Active: Gregory enter stealth mode, ignore unit collision, and get increased movement speed if Gregory attack a enemy his stealth ends but the other 2 efects are maintained Duration 6/7/8/9/10 seconds Movement speed bonus 10/14/18/22/26%

well... a ghost have turn invisible and go through objects, right?

If Gregory is not in combat the efects are imediate, while running and taking damage the stealth mode is delayed until he have not take damage for 3 seconds, if Gregory deal any damage to a enemy after the spell is activated the stealth mode is completely canceled. In any case “movement speed bonus” and “ignore unit colision” take efect imediately and last for the whole duration of the spell This is also a hability that can be used non stop at level 5 with enough Cooldown Reduction

Soul Drain: Cost 120 Mana Cooldown: 80 seconds
Range: 300 Passive: When Gregory kills a enemy unit, he restores 2/2,5/3% of his max mana (double against champions)

Active: Gregory wrap his chains around a single enemy, roots him in place for 3 seconds, dealing magic damage, and recovering some of this damage as mana Magic Damage per second: 80/120/160 + 50% Ability Power Total damage: 240/360/480 + 150% Ability Power Mana recovered : 50/60/70%

After all those mana hungry skills he was in need of some rest

Soul Drain is a single target channeled ability that can be interrupted The root can be canceled by itens like Quicksilver Sash and the spell will be canceled if the target move 500 away from Gregory

None of Gregory's skills require a new mecanics to be introduced into the game, all of them are recombinations of alredy existing abilities

All of Gregory's skills consume a lot of mana but his passive scale with mana and his ultimate restores some of it He is short ranged but Vanish give hin a good way initiate or scape and Poltergeist a good way pursue the enemy

His only burst damage is his ultimate, but his normal skills should give him a good survival ability and morerate sustained damage

Recomended Itens: Archangel's Staff Liandry's Torment Nashor's Tooth Rod of Ages Wit's End Frozen Heart

Alternative Itens: Abyssal Scepter Athene's Unholy Grail Deathfire Grasp Guinsoo's Rageblade Lich Bane Mejai's Soulstealer Mikael's Crucible Morellonomicon Rabadon's Deathcap Void Staff Will of the Ancients Wooglet's Withcap Zhonya's Hourglass

3 Comments

PapaCam8/9/2014, 5:24:51 AM1 votes

Disclaimer:All scaling that I mention can be changed, mine are just examples.

I do really like the idea here behind him. It's very unique. Just a few things I'd like to mention. First I want to discuss his Vanish. I don't think having a 6-10 second stealth is healthy for the game. That's why Twitch's Q was reduced and the only people that have long stealth's (Eve and Rengo) give you the ! when their close. So I think toning the stealth part down may be necessary. But you could have it go from like 3-7 seconds. But the unit collision and move speed buff could last 50% longer so it'd be 4.5-10.5 seconds long.
Next I'd like to mention his Tankiness. Overall he doesn't seem like he'd be THAT tanky with just his shield. He would have to essentially build full AP to get that shield up and even then an ADC could 1-2 shot it down. I think if his W were made that if it hit anyone it would automatically restore part of his shield and for each piece that hit, it would scale. So say his W uses 6 projectiles. 1 hits he gets 4% of his shield back. 2 hit, he gets 9% of it back. The scaling is totally for example here and not realistic at all. But I think with each one that hit it should scale higher not just a static number such as 4/4/4/4/4/4=24% of his shied restored. But like 4/5/6/7/8/9=39% of his shield restored. This would give him really good durability in team fights and allow him to be that front line tank.

This is just some feedback and I hope you don't take this personally I think the idea you have created here is incredibly unique and one of my favorite in a while. Hope to see Greg on Summoners Rift soon.