Gregory , the tormented soul
Gregory , the tormented soul
From the deepest part of the Noxus prision, from where no one come back alive, rises Gregory , the tormented soul, a prisioner that was tortured to death and now can´t rest in peace
Description: Human shaped bluish ghost (color similar to Hecarim's aura or Championship Thresh's aura) a handcuff with a long chain on each hand (he died with them and now use them as weapons) torn clothes, skin full of scars
Race: undead ghost (previously human) Gender: male Role: Tank/Mage
(numbers still to be decided) Health: (low) Health regen: (low) Attack Damage: (low) Attack Speed: (high) Range: 125 Melee Mana: (very high) Mana reg: (high) Armor: (average) Magic Resistance: (high)
Abilities: (exact numbers still in need for adjusts) Ghost Invulnerability Passive: Gregory is surrounded by a permanent shield. The shield max power is 10% max mana + 100% Ability power . Every second if the shield is not at max power it recover itself by 0.4% of Gregory's current mana
This shield is Gregory's main defence and what makes him a tank. To keep mana at high level is the key to survival
Chain Whip: Cost 20/25/30/35/40 Mana per attack Toggle: Gregory gains a small bonus range and his attacks deals magic damage to all enemies in a small area centered on his target. If he hits only 1 enemy it deals double damage Magic Damage: 20/35/50/65/80 + 30% Ability Power Single Enemy Damage 40/70/100/130/160 + 60% Ability Power Bonus Range: 75
Gregory attack a enemy using his chain as a whip and make a small explosion in the tip This is Gregory's main source of damage. The idea is a splash damage area similar to Jinx Fishbones, a damage similar to Cho'Gath's Vorpal Strikes, and if it hits only 1 enemy, a bonus damage similar to Karthus's Lay Waste
Poltergeist:
Cost 50/58/66/74/82 Mana
Cooldown 14/13/12/11/10 seconds
for 6 seconds a large number of objects start floating in the air around Gregory and move at high speed,
hitting all enemies in range, dealing magic damage, and slowing them
Magic Damage per Second: 20/30/40/50/60 + 20% Ability Power
Slow : 14/18/22/26/30%
Range: 300
This is a area damage and slow centered on Gregory, the damage is quite low, but a mobile slow area can be very dangerous and at level 5 with enough Cooldown Reduction can be used non stop
Vanish:
Cost 80 Mana
Cooldown: 18 seconds
Active: Gregory enter stealth mode, ignore unit collision, and get increased movement speed
if Gregory attack a enemy his stealth ends but the other 2 efects are maintained
Duration 6/7/8/9/10 seconds
Movement speed bonus 10/14/18/22/26%
well... a ghost have turn invisible and go through objects, right?
If Gregory is not in combat the efects are imediate, while running and taking damage the stealth mode is delayed until he have not take damage for 3 seconds, if Gregory deal any damage to a enemy after the spell is activated the stealth mode is completely canceled. In any case “movement speed bonus” and “ignore unit colision” take efect imediately and last for the whole duration of the spell This is also a hability that can be used non stop at level 5 with enough Cooldown Reduction
Soul Drain:
Cost 120 Mana
Cooldown: 80 seconds
Range: 300
Passive: When Gregory kills a enemy unit, he restores 2/2,5/3% of his max mana (double against champions)
Active: Gregory wrap his chains around a single enemy, roots him in place for 3 seconds, dealing magic damage, and recovering some of this damage as mana Magic Damage per second: 80/120/160 + 50% Ability Power Total damage: 240/360/480 + 150% Ability Power Mana recovered : 50/60/70%
After all those mana hungry skills he was in need of some rest
Soul Drain is a single target channeled ability that can be interrupted The root can be canceled by itens like Quicksilver Sash and the spell will be canceled if the target move 500 away from Gregory
None of Gregory's skills require a new mecanics to be introduced into the game, all of them are recombinations of alredy existing abilities
All of Gregory's skills consume a lot of mana but his passive scale with mana and his ultimate restores some of it He is short ranged but Vanish give hin a good way initiate or scape and Poltergeist a good way pursue the enemy
His only burst damage is his ultimate, but his normal skills should give him a good survival ability and morerate sustained damage
Recomended Itens: Archangel's Staff Liandry's Torment Nashor's Tooth Rod of Ages Wit's End Frozen Heart
Alternative Itens: Abyssal Scepter Athene's Unholy Grail Deathfire Grasp Guinsoo's Rageblade Lich Bane Mejai's Soulstealer Mikael's Crucible Morellonomicon Rabadon's Deathcap Void Staff Will of the Ancients Wooglet's Withcap Zhonya's Hourglass