Concept: Passive summoner spell

HankFrank123·8/17/2018, 10:56:58 PM·4 votes·1,686 views

Summoner spell actives are basically "press F to cuck", especially heal and barrier. So why not introduce a summoner spell that has no active, but a passive? When I was looking at old summoner spells that could be used, i saw that fortify already had a passive, which read "When fortify is ready to cast, you deal 9 bonus damage to minions." Clearly the tech is there, but how could this be tied in and still be balanced? My thought was summoner 13 , an unused summoner spell, that was removed from summoners rift, having a passive when it is ready to be cast. Something along the lines of: "When Clarity is ready to cast, you gain 100% mana regeneration, and 5% CDR." You would still have the option to boost your mana for someone like Ryze, Anivia, or Jayce to pick up a kill, and have basically a mini blue buff otherwise. It would be pretty niche as long as it isn't overpowered, but anything to reduce the use rate of summoner 14 is very much welcome.

1 Comments

DuskDaUmbreon8/17/2018, 11:57:33 PM1 votes

Clarity isn't actually unused, tho, it exists in ARAM.

A very nice idea, though.