Rework Concept: Warden of the Crystal
I see that Riot is taking a while to release
's rework, so I thought I would chime in a few of my Ideas that you could possibly take into consideration for an Update on my favorite support.
Abilities Passive
Gem Herald
Taric uses his magic to absorb energy from Turrets, not being near structures will weaken Taric.
Destruction of a Turret: 50 Armor Destruction of an Inhibitor: 25 Armor
While Under Radius of an Enemy Turret/Inhibitor +1-30% Turret Resistance [+1 Per second under turret] If no Allied Minions are under turret, the turret will always target Taric, no matter what his allies do.
While Under Allied Turret +25% Armor +20% Health
Q: Resonance Crystal Taric Summons a Crystal from the Core of Runeterra, reflecting abilities targeted onto the crystal by allies into a cone, dealing the damage in an AOE area, also applying the effects
W: Defender of the Stones
Taric forms a gem barrier from magical essence, either protecting an ally from some damage, or being placed on the ground to create an Impassable Barrier to block projectiles [Like a
wall, except also like an
wall], this consumes some of Taric's power, causing him to deal less damage during the duration.
E: Hammer Strike
Taric Swings his hammer with all his might, If it hits a target, It will smash their armor, creating a AOE blast that takes armor from the enemy, and increases nearby allies armor, If it misses, Taric will throw his hammer, knocking back enemies, but leaving him unable to attack while it is not in his hands [Regenerates after 10 seconds, can be completely skipped if hammer is picked up]
R: Heart of Gem
Taric raises his hammer into the Air, reflecting the Sun onto it to create a dazzling light, Inspiring allies to fight with more force, increasing attack speed and basic attack damage, also blinding enemies with it's purity.
Basic Gameplay
Taric is a Siege and Defense character
You either go all in, or play it safe.
He has defensive and offensive abilities, so it is up to you whether you go tank or offensive.
His W is effective for keeping him strong while defending a tower from a siege, as blocking the minions can give Taric some time to set up a Resonance Crystal so he can use his basic attacks in an AOE manner.
His Q makes him viable as a support, considering if his ally kills multiple minions by basic attacking his crystal, they will gain gold for multiple minions.
His Ultimate is viable in team fights, and can really push the enemy team off balance to allow for some strong plays His E is overall effective for protecting allies from close and Far
E-ven though Taric is left without a weapon, the knockback can be used to escape or push an enemy away from an ally at a distance.
Here is where Taric really shines His Passive allows Taric to defend and Offend without taking too much punishment, yet leaves him weak when not doing one of those things, making it hard for Taric to thrive when faced One Versus One in a place like the jungle.
When Confronted in the Jungle, it is a good idea for Taric to just
or
away.
Taric however suffers also greatly when it comes to being attacked by an enemy with a whopping amount of movement, being able to skip his wall and rip him to pieces will really work well against him
So I will list some possible counters [Characters that can remove him from under tower, or completely ignore his barrier]

He'd work well against

Taric works well against Champions with a lack of jumping abilities and pulling attacks.
I'd really love to see Riots opinion on this, so If you are a Rioter, or just a friendly player, Please tell me what i could improve on for this concept and what you may like about it [If anything]
[slayer-pantheon-popcorn]