Mimic
So a champ that could mimic other champs abilities...
or a champ that can reduce cds for his allies.. like zilean..
So a champ that could mimic other champs abilities...
or a champ that can reduce cds for his allies.. like zilean..
Passive - Reflective Mirror: Mimic deals 1/3/5/7% of damage dealt back at the attacker. This can only happen every 5/4/3/2 seconds and does not work against multi-target spells or damage over time. This is increased at levels 6/11/16.
Q - Copycat: Shows the last spell cast nearby and when activated stores the spell. After five seconds you can recast to use stored spell, stored spell lasts until used or after 120 seconds. Stored spell's rank is equal to copycat's rank and instead of normal modifiers it uses 25% of Mimics ap as the modifier Cooldown: 10/9/8/7/6 seconds Cost: 10/15/20/25/30
W - Swap: Target champion has their cooldowns reduced or increased by 3/3.5/4/4.5/5 seconds. If ally their cooldowns is reduced and the cooldown of this spells is increased by the affected amount. If enemy their cooldown is increased or put onto cooldown by said amount and this spells cooldown is reduced by said amount. Mimic cannot target himself and this does not affect ultimates, this spell does work with udyr's R however. Cooldown: 10 seconds Cost: 10/20/30/40/50 mana
E - I'm Over Here: Chooses target ally champion or minion and swaps places with them. if it's a champion they must respond for it to work by clicking on an orb over there head. Afterwords both Mimic gains 10/20/30/40/50% bonus move speed for 0.5/1/1.5/2/2.5 seconds, if Mimic swaps places with a champ they also receive this bonus. Cooldown: 14/13/12/11/10 seconds Cost: 30/25/20/15/10 mana
R - Disguise: Mimic teleports to target ally champion and upon arrival they both stealth for 1 second. After stealth Mimic appears as the target champion with their current health and mana to enemy champions and both benefit from Mimics passive. This last 3/5/7 seconds and when it ends both mimic and target champion stealth's once more for 0.5 seconds. Cooldown: 90/60/30 Cost: 150/100/50
Of course stats need to be adjust but here it is
so he must be a supp.. he has few abilities with dmg but all the abilities sound very cool tho..
yeah kinda how I always thought it would turn out to be, plus I am a support main so I always think of ways to help out teammates :p
With his Q however he could cause quite a bit of damage depending upon what spell he can copy. I was thinking it would prioritize damaging spells first, then healing ones, then other spells. Then out of those three it would prioritize the ones with the highest base since it copies the base. I was thinking he would build a variety of items that grant ability power, health, armor, and magic resist; mainly focusing on ability power because of Q with an off tank build due to the passive, E, and R. Play style focused on confusing opponents and not knowing what trick he has up his sleeve due to Q, copying ults couldn't be too affective considering the ratios change unless the ults damage is mainly from base then a double ult from that is deadly. I see the main problem however being the programming they would have to do on all the various abilities he could copy. I would think the easy way would be that when he copies the ability he just using the character model and animation of the spell he copies but that would also be tricky. I doubt something like this would EVER be introduced without A LOT of work being put in, the closest thing they have though is
and her ult. They could cut down the work by having the Q not copy ultimate's but that's still a bit annoying for everything else they have to program.
I've thought of a champion like this before, except it would start with all its abilities named copy, and like the current ability set it would store the next spell cast, however it would have toggles for enemy and ally spells so you didn't accidentally copy a spell from your support or adc and find you cant use it. also I think this champions passive would be a basic attack passive with an activate button, allowing them to switch their basic attack style after a set amount of time. something long like 10 minutes should work so that even in the shortest of games they would be able to swap between melee and ranged at least once.
Why not have an ult that switches between melee and range? They already got
and
who do that. I'm being serious too. He would have it at first level and it would only have one rank with all his other abilities having six! His Q copies the last ally ability and his E copying the last enemy, his W would be some sort of escape tool and his passive being a cooldown reduction or mana gain tool. His abilities would level up normally and at six rank they gain a boost in power similar to Syndra when they reach five except when they reach six they wouldn't get increase in base stats. At level 6 his Q and E get a 25% boost in power added in after everything else and his W would have a lower cost and cooldown then before. What do you think?
i like that it sounds cool
why so many down vote this guy sound awesome