Idea for a champion
Jack Passive: Tracker shot: every 20/15/10 seconds(lvl 1/11/16) Jack tosses out a dart that reveals an enemy champion hit with it for 10 seconds ignores invisible and camouflaged enemies. This shot does nothing if used on minions or monsters. Q: paralyzing dart: does 30/50/70/100 plus 10% of Jack's health as magic damage and stuns for .5/1/1.5/2 secs. If the dart makes contact with a revealed champion the stun is increased by .5/1/.1.5/2 secs. W: totem: acts like a ward revealing the area it is places in. Can be destroyed like a normal ward and is visible. Revealed: if a revealed champion come in contact with the totem it explodes dealing aoe damage and refreshing and adding a tracker mark to those in the vicinity. the aoe damage is 50/70/90/110/130 plus 10/15/20/25/30% of jack's max health. E: Scent of the hunted: passive if jack or and ally within 1000/1500/2000/2500/3000 falls below 30% health they gain 10% life steal and 30% attack speed. Active: upon activating the skill other skills are reset by 2/3/4/5/6 secs and Jack and the ally closest gain a movement speed boost of 10/15/20/25/30%. R: Garden: passive Jack can collect the seeds of the plants in the rift 1/2/3 for each type of plant and store them in his satchel. each plant has a different effect than they normally would. Blasting plant: does true damage equal to 10% of Jack's health per plant HONEYFRUIT: gives those that take it 30% of jacks health per plant back SCRYER'S BLOOM: gives true sight for ten seconds to whoever picks it up. These effects are for both sides Active: when Jack casts garden the surrounding area blooms with the plants jack has stored in his satchel and allies have increased health regen, mana regen while in the area and also take 20% less damage.