Kanone: The Abandoned Sentrie

WKE·9/12/2017, 2:04:03 PM·1 votes·407 views

Intro: Before reading the rest know that this is just a quick thought of my own probably would have alot of compatability issues with league and thats why alot of values are left as x and things not described very well. Leaving that if Riot really decided to take some random person's champion concept it's just that a little abstract thought not heavily put into and kind of stance or set stats. lore: Created by jayce as a prototype sentry, but left in abandoned workshopt. Stolen by victor and brought to life by the power of a small hextech shard. Seeks vengeance on jayce for abandoning him.

“I’m the only of my kind, long and forgotten Jayce will pay for leaving me” -Kanone

Passive: Cannon / Walker Cannon: Turns into an immobilized cannon and disables his auto attacks but increasing his damage by 110%/115%/120%/125% (every 6th level +5%), and making his q use no mana and have a 1.25s/1.00s/0.75s/.50s (every 6th level -0.25s CD) cooldown. This has more range than an auto attack and can crit and apply on-hit effects.

Walking: Turns into his neutral walker form. When in this form he is melee (odd) and does normal damage. Gains X Armor and X Magic and an X% HP boost. (scales per level)

Q:Charged Fist/Cannon shot

Charged Fist: CD:x/x/x/x/x/x/x Mana Empowers the next x/x/x/x/x/x/x attacks and they attack in quick succession dealing x damage a per hit. The last hit will stun they target if they have more hp than Kanone

Cannon shot: Fires a large round that passes through minions and stops at the first champion hit dealing x/x/x/x/x/x/x physical damage to the target and 25% of that damage to nearby enemies.

W: Ground/Get-Up Mana: x/x/x

Ground: Locks down and transforms gaining his cannon passive

Get-up: Unlocks and stands-up gaining his Walker passive

Passive: Ignores x%/x%/x% Armor

E:Vent Thrust / Shock Missile CD: x/x/x/x/x Vent Thrust: Opens up his firing chamber to release energy and launch forward

Shock Missile: Fires a missile that explodes locking onto the first champion hit and dealing magic damage over time and slowing in a small area. 

R: Missile Array CD:x/x/x Mana: 90/100/110

Walker: Rains missiles in a large area slowing all enemies within and applying on hit effects. Cannot be blocked. Cannon: (Requires lock) Fires heat seeking missiles at a locked on target each missile dealing x/x/x physical damage and firing a max of X(+x per x AD). This can be blocked by terrain

2 Comments

ExpStealer9/12/2017, 5:07:27 PM1 votes

Hmm... Not a bad concept, but there's one major issue - a passive ability requires no action from the player. Here you take up 2 slots for 1 ability. It would be better to make the stance change like Jayce's and make a new W with the % Armor passive intact. You will also need a new passive ability.

Then we have Vent Thrust - the firing chamber would point forwards, so the force would launch him backwards, right? Either launch him backwards (trickier to use) or correct it.

And last, but not least - his cannon ult is simply going to be a higher damaging basic attack; it's easier for the programmers and I bet the two make no difference visually in-game.

WKE10/24/2017, 6:06:22 AM1 votes

The ult wasn't intended to be like an empowered auto its intention was more like a syndra ult but I understand your points on the other abilities (p.s. also would've responded a lot sooner but i never even thought someone would look at this) Will re-post an updated version, i enjoyed spending the time doing this.