Kanone: The Abandoned Sentrie
Intro: Before reading the rest know that this is just a quick thought of my own probably would have alot of compatability issues with league and thats why alot of values are left as x and things not described very well. Leaving that if Riot really decided to take some random person's champion concept it's just that a little abstract thought not heavily put into and kind of stance or set stats. lore: Created by jayce as a prototype sentry, but left in abandoned workshopt. Stolen by victor and brought to life by the power of a small hextech shard. Seeks vengeance on jayce for abandoning him.
“I’m the only of my kind, long and forgotten Jayce will pay for leaving me” -Kanone
Passive: Cannon / Walker Cannon: Turns into an immobilized cannon and disables his auto attacks but increasing his damage by 110%/115%/120%/125% (every 6th level +5%), and making his q use no mana and have a 1.25s/1.00s/0.75s/.50s (every 6th level -0.25s CD) cooldown. This has more range than an auto attack and can crit and apply on-hit effects.
Walking: Turns into his neutral walker form. When in this form he is melee (odd) and does normal damage. Gains X Armor and X Magic and an X% HP boost. (scales per level)
Q:Charged Fist/Cannon shot
Charged Fist: CD:x/x/x/x/x/x/x Mana Empowers the next x/x/x/x/x/x/x attacks and they attack in quick succession dealing x damage a per hit. The last hit will stun they target if they have more hp than Kanone
Cannon shot: Fires a large round that passes through minions and stops at the first champion hit dealing x/x/x/x/x/x/x physical damage to the target and 25% of that damage to nearby enemies.
W: Ground/Get-Up Mana: x/x/x
Ground: Locks down and transforms gaining his cannon passive
Get-up: Unlocks and stands-up gaining his Walker passive
Passive: Ignores x%/x%/x% Armor
E:Vent Thrust / Shock Missile CD: x/x/x/x/x Vent Thrust: Opens up his firing chamber to release energy and launch forward
Shock Missile: Fires a missile that explodes locking onto the first champion hit and dealing magic damage over time and slowing in a small area.
R: Missile Array CD:x/x/x Mana: 90/100/110
Walker: Rains missiles in a large area slowing all enemies within and applying on hit effects. Cannot be blocked. Cannon: (Requires lock) Fires heat seeking missiles at a locked on target each missile dealing x/x/x physical damage and firing a max of X(+x per x AD). This can be blocked by terrain