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Karma Rework Concept

Xorir··1 votes·1,239 views

Passive - Gathering Fire Karma gains additional cooldown reduction based on missing HP up to an additional 60% stacking multiplicatively with CDR. Landing an ability grants 5% for 5 seconds.

Q - Purging Blaze

Fires a blast of energy that heals any ally it passes through for 8%(+ 2% AP) of missing HP and explodes upon enemy contact, dealing 40/85/130/175/220/265 (+50% Ability Power)(+Damage healed) magic damage.

Inner Flame: Projectile passes through all enemies hit and explodes on the first ally healing for 8%(+ 2% AP) of missing HP (+70% of damage dealt)

W - Resilience Karma channels for 3 seconds creating a tether between herself and a targeted ally. The tether will break if Karma stops channelling, an enemy unit walk through the tether or the target leaves the range. Karma gains 20/25/30/35/40%(+3% AP) damage reduction while channelling and shields her target over time for up to 100/150/200/250/300/350 (+105% AP) and also deals 30% of the damage Karma takes during the channel in a small area around the target

Inner Flame: Karma tethers to an enemy unit instead dealing damage instead of shielding and reduces the target's damage ouput equal to Karma's damage reduction. Allies near the target also gain a shield equal to the damage reduced every time the target deals damage that persists for 2 seconds stacking upon reapplication.

E - Heavenly Wave Karma channels for 4 seconds unleashing a large gust in a cone that reduces the movement speed of approaching targets by . Targets that are in the area but not approaching or have their movement speed reduced under 200 are knocked back every tick until out of range. Allies are granted a movement speed bonus and increased dash range in target direction if in the gust.

Inner Flame: Allows a second cast in another direction but reduces the strength and range of the both casts when cast again. Channel duration is increased by 1 second and ends both casts when stopped.

R - Inner Flame Applies an inverse effect to most of Karma's abilities to focus on damaging units.

2 Comments

Bladeleaf3 votes

Man these are all bad changes.

Their isolated skills with no synergies and don't work towards any kind of real role. It looks like she is a tank without CC or damage. Her ability to sololane is completely obliterated with this setup.

Q removes her ability to do any real poke damage or solo lane. The W adds a long lasting and ramping up shield on a channel. Riot literally nerfed all shield durations just a few days ago. The E is a 4 second channel old Galio Q with more complicated mechanics that are extremely difficult to read without looking up karma on a wiki and reading the skill description.

Her kit has 2 channels for 7 seconds total. Lane trades are usually not even that long and her E does nothing against ranged enemies (which is common in bot lane)

Xorir1 votes

I disagree, many of these suggestions were based on OG Karma and work towards supporting...y'know? The main role Karma is meant to be.

Aside from the passive and E needing a lot of work, the rest honours what the original Karma mains felt was right on Karma.

Q maintains the current form except without the Mantra bonus but gives that reminiscent feeling of the old Q that had a heal attached when Mantra'd. This brings the option of whether to aim directly at an enemy or take a chance to deal more damage while also healing allied damage.

W lasts no more than most of the current shields on many supports and comes with a tradeoff to balance out the strength. You claimed Karma looks like a tank with these changes yet you forget that her current abilities greatly favour her building tanky to begin with due to the 20% missing HP on her Mantra'd W.

As i mentioned before, E is definitely weak in terms of what it could be and should be, however, there isn't anything that currently fits too well with Karma now that she is basically the Avatar so this was basically just fan service via fans and Kyoshi.

Side note: R is more similar to Nidalee/Jayce ult but as a short buff with really low CD.

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