A fresh idea about a new MLG champion.
So I have been playing games with various champions and what I don't like is that harder characters deal less damage than easier ones. So I 've made a really high skill cap champion that rewards player for MLG plays and can destroy every other hero in 1v1.
Q- Shadowknife Throw a knife in a straight line (fast speed, long range) dealing 65 damage to all enemies it passes through. You can repress Q to teleport to your knife dealing 65 damage to all enemies close to you. The knife sticks to enemy heroes dealing an additional 120 damage. (If it sticks you have 1.5 second to repress Q to teleport there). (2 Charges, 50 Mana, 10 Seconds Cooldown) W- Shadowstrike Stay still and unleash 2 powerful striked within 1 second dealing 185 damage each in a really close enemy hero. (2 Charges, 60 Mana, 9 Seconds) E-Confusion Grenade Teleport a small distance (with small delay) all enemies in between the teleport are slowed by 50% for 2 seconds and you take 50% less damage for 2 seconds. (65 Mana, 13 Seconds Cooldown) R1- From the Shadows You become invisible (and your knife) and your abilities deal 50% more damage for 5 seconds. (Can only be used if you havent been damaged in the previous 5 seconds.) (100 Mana, 80 Seconds Cooldown) R2- Evade Move forward and become invulnerable for 0.5 seconds. The effect remains for enemy units (minions and turrets) for 2.5 seconds. (2 Charges, 80 Mana, 20 Seconds) CANT CHOOSE! Active Trait: Secret Advantage When all your basic abilities are on cooldown, reset all basic abilities cooldowns. (Once in every 120 Seconds.) 520 Base Health, 65 Attack Damage.
I think that champion would be a positive addition in League, because it is both really strong but requires a lot of quick and perfect moves.