Champion concept- Maria(versatile champion)
Maria
My overarching idea here is to make an extremely versatile character, ideally she could be first picked in draft as a flex pick without really revealing anything to the enemy. I know this is far away from being balanced but I just wanted to get the ball rolling with an idea like this because I have not really seen anything similar. Full disclosure this is my first champion idea and it is a pretty weird and complicated one so many problems probably ensue. The main foundation of this whole idea is that she can be built either ap ad or both. My idea for her passive might be terribly broken but I just want to introduce something like it and maybe one of you geniuses on the forum could help balance it. Basically her kit changes depending on if her ap or ad stat is higher. I thought this would be really cool because you could maybe start off with one early ad item or something to get a power spike waiting for the enemy to build armor then build into ap to change your kit and negate all of the resistances they bought.
Champion design
Unfortunately I am not very familiar with lol lore and frankly due to the recent giant change I am not going to try to familiarize myself with it since none of it will probably be cannon in a bit. So basically Maria is a very rusty robot that is falling apart at the seams. Her abilities revolve around her falling apart, and trying to put herself back together. She looks like a pretty beefy woman with mis matched parts and a hole in her chest revealing her core. Her core glows like xerath but it changes between red and blue depending on if ad or ap is her larger stat.
Passive- Maria’s abilities change depending on if her ap or ad stat is higher(Her core will glow either red or blue depending on which stat is higher so the enemy is aware of her kit). Also whenever she sells items she only gets back 50% of the cost, dorans stay the same.
Q short circuit- Maria overloads with electricity and shoots a shockwave in a line(size of ahri’s q) damaging any enemies it passes through and causes a reaction if it touches a scrap metal.
ap:(10 sec cd) 100,150,200,250,300(60%ap scaling). If it hits a scrap metal that is within a certain distance of another scrap metal(not sure how far away would be balanced) the first will overload sending a shockwave to the second one stunning anyone in it and dealing the same amount of damage. If a third scrap metal is within a certain distance of either of the first two all three will be connected by the shockwave and anyone within the triangle they form will be stunned and receive the damage.
ad:(9,8,7,6,5 cd) 100,150,200,250,300(100%ad scaling). If it hits a scrap metal the scrap metal will explode in a radius(maokai’s sapling radius) dealing 100(120%ap scaling) and slowing anyone for 25%.
W reprogram-
ap:(10 cd) Maria pulls champions in a radius(blitzcrank ult) the same distance as thresh flay towards her. Also any scrap metals on the field are pulled towards her(like orianna’s e) healing her as if she walked over them and also giving her a shield for 50 hp(50%ap scaling) for each one absorbed.
ad:(10 cd) Maria can use a point and click spell to pull herself towards any scrap metal dealing damage to enemies in radius where she lands. The scrap metal is absorbed and heals her as if she walked over it. E scrap metal-(10sec cd) Maria throws a piece of scrap metal (this ability functions the same as maokai throwing a sapling) damaging enemies in the radius for 75(70% ad and ap scaling). This ability works off an ammo system where she can hold 3 most at once and has a 10 second recharge rate. Maria can only have 3 scrap metals on the field at once. Scrap metals have 100,125,150,175,200(10% ad and ap scaling) health. When scrap metals are walked over Maria gains 50 hp and added back to the ammo system. This ability is the same for each kit
R- ap:(100 sec cd) Maria shoots a carpet bomb of 6 enhanced scrap metals( in the shape of sona’s ult, 2 wide 3 long) dealing 200,250,300,350,400(60% ap scaling).
ad:(60sec cd) Maria shoots 3 enhanced scrap metals in a line, one at a time in .25 sec intervals (this ability is functionally the same as corki’s ult in line shape, and the radius of damage it does after hitting the first target). Maria can freely aim the skillshot between shots. Each enhanced scrap metal deals 100(50,60,70,80,90% ad scaling).
These enhanced scrap metals are visually different but are functionally the same, all of Maria’s abilities work on them so she can have a max of 9 ammo. If she absorbs any enhanced scrap metal she her e will not generate any more ammo until all of the enhanced ones are gone. Also enhanced scrap metal have ONE THIRD of the health of whatever a regular scrap metal would have at that current time.
Notes: I am 100% that the numbers in here are unbalanced but that was not my focus, the ideas of her kit are what are really important. I wanted her ap side to be team fight oriented while her ad side more pokey and better for laning. I think one problem I might see in my kit is that I need to incorporate some small forms of ap scaling in the ad kit and vice versa so if you go hybrid one side of your stats do not completely go to waste. Also I made it so she gets less back of for selling items so she can not flip flop around making it impossible to counter her.
Also just an example of how her kit changing could be used in game would be you start off in lane building ad to get better poke and consistent damage, you can then switch over to building ap at maybe your second but more like third item to prepare for teamfights. Also if you did something like this you would want to pick up ad items that would also go good with your ap kit later so really any tank items might work since your ad stat is naturally higher than your ap stat, also something like a merc scimitar would be good for its passive and active but those are just ideas I might be wrong and they might be way to cost ineffective.
Anyway I would appreciate any thoughts, suggestions, and balancing ideas you guys might have. The most important thing I want you guys to keep in mind is that this idea may not be balanced and completely broken but it introduces a lot of things that are really unique and I think that is most important in a new champion design, it is important to flesh out these new ideas to see if they could work in game or would completely break it. Also remember this is my first concept so have mercy on me please, Thanks!