https://cdn-images-1.medium.com/max/1200/1*g-7NcjhvVteOq7tsSevvsw.jpegDalkar: The Dark Drow Elf
**P - Atonement **- Drow are naturally resistant to magic. +5 additional permanent MR every level. Gains an additional +1 permanent MR after every 10 instances of being hit by magic damage.
Q - Somersault - Performs an aerial, sword strike (from 2 inches away) towards target for 25/35/45/55/65 physical damage and is allowed recoil damage thereafter. Recoil damage is +10/15/20/25/30 for every other sword strike thereafter if left uninterrupted. If Dalkar can hit "Q" 2x before opponent can counter, then the attack is uninterrupted and the beating continues. It's more of an arcade, button mashing fight this way. You better be on-point!
W - Siege Assault - Performs an over the head sword slash strike (from 2 inches away) that deals 30/50/70/90/110 (+ 100% AD) physical damage. Every third hit creates a thunderous sound that deals 2/3/4/5/6% max health damage as bonus magic damage.
E - Globe of Ruin - A cryptic, circular rune is cast on the floor (4 inches away) with a 2 sec delay before a black geyser of vertical vapor (erupts from the floor to the sky) dealing 15% max health damage as magic damage.
R - Underdark - The drow elf points his sword at target opponent and cries out before a glowing lighting bolt shoots out of his sword towards target (8 inches away) for 100/200/300 magic damage. Upon impact there is a loud thunder clap, Dalkar is transported to target's location and target is transported to where Dalkar cast the spell.