Zerinthar Maximus The Maximus Descended
***Zerinthar Maximus The Maximus Descended *** Fighter/Assassin
Lore Though every war that Runeterra as seen though its time, The Maximus family has always been on the winning side. With their Destructive power in training and natural talent they have always been an indestructibly deadly force. The Maximus family was just urban legend among soldiers because it didn't seem possible that in the mists of a battle one group of men would come into the battle and in a matter of moments the mist would fade and the group would to. The winning side would see the carnage that would be present. the enemies would be pierced with arrows or slashed across the chest. The horrors of the family has been talked about for so long that men flee at the sight of mist in a battlefield. The Maximus blood line has always remained pure in its traditions. The Maximus bloodline, they have trained the same style of combat since time began and they will continue the same style till time ends. Or so they believed, but off hidden in undiscovered land, where the Maximus bloodline resided, a small exploration party had exposed them to the world. This has forced the Maximus family to use their talents for more than just training and war, but for protection. The Maximus are terrified that one day they will fall and no longer be pure so to keep there bloodline safe they decided to make a deal with the Institute of war to keep the knowledge of their quiet. To do this they decided to send their youngest and most skilled Child to the institution. Zerinthar, not only did he train in the normal combat arts, but he also trained in an extreme art of Time combat. Only the most skilled people in the Maximus bloodline could use time arts, but not only did Zerinthar use it at a very young age but he also mastered and improved it with his own style. Being sent from his life to the Institute was easy his morning training on average had over ten times more danger. So when they attempted to test his abilities he killed his sparring partner. While in the institute he kept his family blade and bow, sharpening them every night. Every night he sits up saying the names of everyone in his family, then his foes. during the day he practices and works harder and harder sacrificing his life to protect his families secrets . No matter how long he must fight, nothing will obstruct him from his target. To keep his family eternal and forever. -My Target my look like you but my real target is time-
Abilitys:
Passive: Perfect time to strike The time between each ability allows Zerinthar to find the perfect time to strike his Enemy increasing the damage of his next secondary activated ability 100% + (10% per Second - Max 200 %) range: 2000
Q: Persist forward/ Time loop: Zerinthar dashes forward after the targeted Area, dropping to his knees and sliding across the field, slicing every enemy in his path. Dealing 30/45/60/75/90(15% Total AD) to every enemy he passes If he hits at least one target, he is given the opportunity to activate Time loop for 2 seconds. If he reactivates the ability he does 60/90/120/150/180(70% Total AD)to the last Target hit. if his last target was a champion (CC damage and effect is postponed for .5/1/1.5/2/2.5(seconds) Cooldown- 14/12/10/8/6 Range- 650 Cost:30 energy/ 60 energy
W: time and time again/All ready got you: Zerinthar pulls the Hidden shortbow off his back and Fires three shots in front at three different targeted area's, after placed he can right click any one of them, being pulled to that area. After being pulled he can redo that as many times as he wants included that he reuses the energy cost. Every champion he passes while dashing gets the Fated Blow debuff. once obtained the debuff counts down how long till they get damaged by a massive burst of slashed. They may obtain the debuff up to five times. Once even a single enemy has a stack of the Fated blow debuff Zerinthar can activate All ready got you. Allowing for Zerinthar to dash towards the opponent taking every stack he has applied to every champion and put it towards that one single opponent. If that Opponent already has five marks Zerinthar gains extra damage. (he can not dash through bushes or walls. He also can not place his Arrows were he can no see) (Per Mark)(30/60/90/120/150)(100% AD) (bonus at five marks)(7.5% current HP/15 current HP/ 22.5% current HP/ 30% current HP/ 37.5% Current HP) Cooldown-30/28/26/24/22/20 Range-1500 Cost 20 Energy/ 80 Energy
E: Tell your Fate/Retell your fate.