[Champion Concept] Helion, The Bounty Hunter.
Name: Helion Role: Marksman Type of damage: Mixed
Passive: “Contract Killer” *If Helion is on a killing spree he gains bonuses depending on the amount of kills he is currently on. (Imagine him purchasing addition gear to assist him in hunting down his enemies). 3 kills: Combat Stim: Increases attack speed. 4 Kills: Battle Vest: Increases resistances by % of current ones. (Helion's battle vest bulks out and additional armor plates protect him) 5 KIlls: Targeting Droid: Increased range. (A droid comes down from the sky and follows Helion)
Q: “Double Tap”
- Fires a projectile forward dealing physical damage. If it kills the target, it may be re-cast again but only does 50% damage (Can only happen every 5 seconds).*
W: “Concentrate Fire!” Passive: Applies a stacking de-buff (“Suppressed”) on the enemy. Each stack reduces the targets movement speed by. (Max stacks 5). CAN ONLY TARGET ONE ENEMY AT A TIME.
Active: Locks on to enemy and fires a single shot that penetrates enemies. When the shot hits, it consumes all stacks of “Suppressed” and reduces target’s armor by a percentage of their total armor.
E: “No escape” Helion activates his built in rocket boots which gives him a movement speed buff that increases over 3 seconds. After 3 seconds it sends Helion into the air, projecting him forward. If he hits an enemy champion they are "tackled" and are brought along the full distance with Helion and are dealt magic damage.
R: “Payday” (Needs some ideas, as previous version was not viable)
(This is not my first champion concept, however it is my first on the new forums! There is still a lot of more work that can be done with this concept, but I just wanted to share my idea with you guys to see what you think. Such as possible concept art, stats, lore etc.. I appreciate all criticism and tweaks that could be done :). )