New Champion Idea X01-MAT(Tank,Fighter)
X01-LACE (Experiment 01-Long range Artillery Champion Exterminator)
*Ive played every champ in the game, and one night I woke up and came up with this idea for a new champion in league. A champion that focusing on defending lanes and the base instead of chasing down enemies. Hunker down and break apart the formation of the enemies. *this is rough draft, but stats are balanced, skills might be worked on. But my whole idea is have a tank that can do some damage and hold positions for team. *Please do not take credit for this idea.
Bio: An AI developed by Vicktor to erradicate all organic life on the planet, to make way for the glorious evolution.
*Its a bulky Creature that is heavy,slow, but can take hits(juggernaut). Its a mix of a dragon and a tank.
Attack Range:150.00 Movement:300.00 Attack:60(3.00 per lvl) Attack Speed:0.62(2.00 per lvl) Armor:30.00(2.5 per lvl) Magic Resist:30(2.5 per lvl) Health:600(+600 passive)(+100 per lvl) Health Regen:6(0.50 per lvl) Mana:300(50 per lvl) Mana Regen:10(0.50 per lvl)
Passive: Duplicates Maxium HP as a 2nd bar of HP on top of your health.
Q:Strife Run Dashes forward, stunning any enemy hit. *Applies on hit effects *Attack Dmg 1)5% enemy current HP(+25% max HP)(+90% ATK),1 sec stun, 50 mana 2)6% enemy current HP(+25% max HP)(+90% ATK),1.25 sec stun,60 mana 3)7% enemy current HP(+25% max HP)(+90% ATK),1.75 sec stun,70 mana 4)8% enemy current HP(+25% max hp)(+90% ATK),2 sec stun,85 mana 5)10% enemy current HP(+25% max hp)(+90% ATK),2.5 sec stun,100 mana
W:Bombarment Turns into a turrent that cannot move from its location and shoots 2 shells (shells have no animation from X01-MAT to target since its instant hit) that do Area of effect(AOE) DMG before reloading. *Takes 2 secs to Switch (cant use Q while in w form) *(AOE) is 50% DMG done to current enemy to any enemy in a 200 range from it. *Attack Dmg, AOE is Magic Dmg 1)5% max enemy HP(+5% max HP)(+90% ATK),range 700 units,3 sec reload,10 mana per shot 2)10% max enemy HP(+10% max HP)(+100% ATK),range 800 units,3 sec reload,20 mana per shot 3)15% max enemy HP(+15% max HP)(+110% ATK),range 900 units,2 sec reload,30 mana per shot 4)20% max enemy HP(+20% max HP)(+120% ATK),range 1000 units,2 sec reload,40 mana per shot 5)25% max enemy HP(+25% max HP)(+130% ATK),range 1200 units,1 sec reload,50 mana per shot
E:Automatic turrent Automatic Minigun that targets nearby enemies in a 575 range *Piortizes Champions *Applies on hit effects *Attack Damage 1)shoots 1 bullet per sec,50(+90% ATK) 2)shoots 2 bullets per sec,75(+100% ATK) 3)shoots 3 bullets per sec,125(+105% ATK) 4)shoots 4 bullets per sec,175(+115% ATK) 5)shoots 5 bullets per sec,225(+125% ATK)
R:Hellfire Barrage *Magic Damage Passive: Every 30,15,10 sec, shoots a missle at the nearest champion in 1200 units. 1)30 sec,100(+100% AP),range 1200 units 2)15 sec,200(+150% AP), range 1200 units 3)10 sec,300(+200% AP), range 1200 units
Active:Shoots a barrage of hellfire missles in a straight line that hit minions(CS),monsters,Champions and does AOE Magic DMG. (Range 2500/5000/10000 units) 1)Shoots 10 missles,100(+100% AP) each (1000(+AP) total minium damage),AOE 25%(range 250),range 2500 units 2)shoots 15 missles,200(+110% AP) each (3000(+AP) total minium damage),AOE 25%(range 300),range 5000 units 3)shoots 20 missles,300(+120% AP) each (6000(+AP) total minium damage),AOE 25%(range 350),range 10000 units