Concept for 2v2 game mode
My friend and I were thinking if a 2v2 game mode came along people wouldn't be so angry at afkers there. This was what we came up with as we thought this could actually find a place into rotating game mode queue.
The ideas we came up with was keeping normal experience and making each camp (one on each side's jungle) give solo level 2 experience and give health regen+mana regen+cdr buff. The jungles also have health packs that can be picked up as the game goes on.
We thought that the games could end with lvl 6 all ins or even earlier or could last longer with maybe non-aggro safe lanes for both sides. To open up the game a neutral mob would spawn in the middle of the lane and walk aimlessly around its spawn area. If it takes aggro from any champion it goes aggro and killing it grants a powerful pushing buff.
Each side has 1 inhibitor turret protecting an inhibitor (non-LAZR) and one nexus turret (LAZR) protecting the nexus.
We thought there's a lot of strategic value to be exploited here but not too in depth. You could run a 2 jungler set up and rush double level two against maybe two adcs who are strong in lane pushing and harrass but won't risk going in the jungle to stop your level two rush. Example: Rengar + Kha-zix VS Nami + Caitlyn. The main goal is that the game feels fast paced.
Trinkets would be replaced with poro-snax (or similar) and only pink wards are available.
OF COURSE this was just a big rimble ramble we had and drew a sketch thinking that there would be design teams in riot interested in looking at this MAP and getting brainstormy.
Thanks