Champion Concept: Cosimia, The Warden of Crystals (Controller)
Hello everyone! This is my first time ever posting a concept online. I've always done concepts but I was too afraid to post them online, so this champion is not my first and will not be the last! ;p She is still ,,work-in-progress" state, however I made up her abilities just by seeing a simple character concept. Okay, so here are her abilities.
**Passive: ** Crystalline Aspect/Shattering Glass Crystalline Aspect: Every time Cosimia hits an enemy champion with her Crystal shard, she gains a stack of Crystal power. She can gain up to 7 Crystal power stacks (they are permanent until they’re fully stacked). If the stacks are fully charged she gains a buff:_ Shattering Glass_. Shattering Glass: Buffs Cosimias Crystal shard range and makes her Crystal shards to detonate on impact dealing bonus damage for every 5% of missing HP for the next 5 seconds. This can occur once every 15 seconds.
Q: Crystal shard Cosimia fires a crystal shard in a line that deals magical damage to the first enemy it hits. If the enemy is below** 40% of his health**, crystal shard will pierce through him dealing area damage behind him.
> Range: 850 Mana cost: 60/70/80/90/100 Damage: 75/95/115/135/155 (+ 50% AP) Area damage: 40/80/120/150/180 (+ 60% AP) Damage to neutral monsters: 100% Cooldown: 8/7/6/5/4 s
W: Crystalline field Cosimia summons a crystal on location. These crystals can be destroyed by Cosimias Crystal shard (Q) or an enemy champion. Destroying the summoned crystal with Crystal shard, will make her Crystal shard repel from the summoned crystal. Crystal shard can repel up to 3 times dealing bonus magical damage with each rebound and will make an additional effect. If the crystal is destroyed by an enemy champion, the crystal will shatter and** reveal an area for a few seconds**.
> Range: 1000 Revealed area range: 1500 Mana cost: 20/25/30/35/40 Damage buff to Crystal shard: 40/60/80/100/120 (+ 25% AP) Destroying 1 crystal: 30/40/50/60/70% slow for 1/1.5/2/2.5/3 s Destroying 2 crystals: silencing for 1/1.5/2/2.5/3 s Destroying 3 crystals: stunning for 1.75/2.25/3/3.75/4.25 s Cooldown: 1 charge every 5 s
E: Bulwark of Crystals Cosimia summons a protective crystal shard, that absorbs damage in an area. If an ally enters this zone the duration of this crystal will increase, however if an enemy enters the zone the crystals power is increased and the duration is decreased. For every ally, that enters this zone, Cosimia gains a stack of her passive.
> Range: 500 Shields aura range: 900 Mana cost: 90/110/130/150/170 Shield: 125/150/175/200/225 (+ 50% AP) Shield to allies: 75/90/105/120/135 (+ 60% AP) Duration: 4/6/8/10/12 ( -1 s for every enemy that enters;+1 s for every ally that enters) Shield increase: 10% for every enemy who enters Cooldown: 60/55/50/45/40 s
R: Crystalline obliteration Cosimia starts crystallizing, gaining armor, magic resist health regeneration and mana regeneration every 1 s for 5 s. During this process Cosimia is slowed for 40%. At the end of this process, Cosimia fires a crystal shard to every direction. These crystal shards** pierce through the enemies and can be repelled from her spawned crystals (W) without shattering them**. The number of crystals and damage depends from the duration of this process. Enemies hit by multiple crystal shards take reduced damage. Cosimia can reactivate this ability, to cancel the crystallization process. Cosimias passive (Crystalline Aspect/Shattering Glass) is fully stacked.
> Range: 1500 Mana cost: 150/200/250 AR gained: 25/50/75 per 1 s MR gained: 30/40/50 per 1 HP regen: 5/10/15% of missing HP every 1 s Mana regen: 5/15/25% of missing mana every 1 s Damage per crystal shard: 180/240/300 (+ 60% AP) Damage bonus per 1 s: 20/35/50% Reduced damage taken by multiple crystal shards: 30% Repelling from 1 crystal: 70/80/90% slow decaying over 2/2.5/3 s Repelling from 2 crystals: silencing for 2.5/3.25/4 s Repelling from 3 crystals: stunning for 3.25/4/4.75 s Cooldown: 180/140/100 s
Strengths: Cosimia brings extremely powerful crowd control, damage and survivability to her team. She has a great warming tool with her passive and Q and also great zoning potential with her W.
Weaknesses:
She has only 2 damaging abilities and one of them is her R what makes her overall damage lower than other midlaners. She has no mobility in her kit, what makes her vulnerable to early ganks by aggressive junglers. (For example:
)
Her lore/bio will be uploaded, however I have no idea when, but I know that, I want her to have connection with
and
. Also, her base stats, few voicelines and build path will be added later.
Please, tell me what do you think of her kit, is she balanced or not, etc. I look forward to see your opinion about her.
I thank each and everyone of you, who took their time to read my champion concept, Sincerely, That Ahri Guy!