Sawbones - the Surgeon (Champion Concept)

Secular Water··2 votes·444 views

Biography

"In the festering undercity of Zaun, medical attention is sorely needed but seldom provided. Most treatment takes the form of bizarre techmaturgical experiments inflicted on the needy, but for the wealthy and powerful, a higher class of medical attention is available: Sawbones. Exposed to the pollution of Zaun, the boy that would become Sawbones developed a unique magical malady. His touch delays death. It wasn't long before the College of Techmaturgy became fascinated with young Orpheus's invaluable gift. The college contacted his family and offered to take Orpheus off the street. They accepted.

The boy's ability was put to use at an early age. Experiments with his gift soon turned to aiding in the most extreme experiments of the college. In the operation theatres of the College of Techmaturgy, the boy kept patients alive, and he watched. As he came of age, Orpheus learned to wield the instruments he was surrounded by. The hand that staved off death learned to wield the knife. Permitted by his ability to ignore normal rules of operation, Orpheus earned the nickname Sawbones. Under Sawbones' care, it doesn't matter how grievous the injuries or how agonizing the pain, the patient will live."

Description

Sawbones is a pale man wearing a white coat with an ensemble of heavy green gloves, a green apron and a green face mask. He wears glasses that catch a conspicuous amount of light and carries a black medical bag in his offhand.

Abilities

Passive - Urgent Care - Sawbones leaps a short distance when targeting allies with an ability.

Q - Surgery - 12 second cooldown. 3 second channel. Similar Range to Warwick Q. Sawbones begins operating on target champion, restoring health to an ally or damaging an enemy for up to 24/28/32/36/40%(+.4 AP) of their maximum health over the channel.

When casting Surgery on an ally, Sawbones drops his bag near his feet and begins stitching them up. Casting on an enemy, Sawbones withdraws a hacksaw and violently goes to work.

W - Surgery Suite - Target Location. 17/16/15/14/13 second cooldown. Similar range and diameter to Veigar's Event Horizon. Summon a curtain and spotlight to target location. The curtain is impassable terrain to enemies, allies may freely pass. The curtain has health equal to 40xrank + 10x Sawbones' level + .5 Ability Power. Enemy projectiles are absorbed by the curtain.

Sawbones' basic attacks and abilities are 25% stronger within the Surgery Suite.

E - Deathless Touch - Target Ally. 7 second cooldown. Melee distance. Sawbones touches target ally, deadening their senses granting them 10/12.5/15/17.5/20% (+.05 AP) damage reduction and preventing them from dying for 1.5 seconds. Damage they would receive during this time is only delayed and will take effect once Deathless Touch ends.

R - Calling Card/House Call - Target Allied Champion. 120/90/60 second cooldown. Sawbones manifests his card in target ally's inventory, changing his ultimate to 'House Call' and allowing them to summon him at any time. This card overwrites the ally's trinket slot while in their inventory. By activating the trinket, the allied champion opens a 10-second window for Sawbones to begin channeling House Call. At the end of a 1.5 second channel, Sawbones teleports to the Ally.

Consuming a Calling Card trinket plays a global sound clip to warn the enemy team.

So that's Sawbones. I tried keeping this post short and sweet. Tell me what you think!

3 Comments

AmetDeCrypt1 votes

I hate to call things op without cause but this shit's op. we don't need someone running around giving everyone a 5 man darius q (in fact a BETTER 5 man darius q) ESPECIALLY one that can chunk tanks hard. so just give it a base damage and you can like increase it based on missing hp like ekko's ult or somethin the w is nice, I really like it, but a tad strong considering everything else in his kit. the e is just no. a 7 second kayle ult? granted it returns the damage after but that hardly matters. it could be changed to something like "defers some % of the damage to him" so like he's taking hits for a patient out of dedication.

I don't get the ult, is it like you can hand them the card globally? because if it's got a limited range that 10 seconds is too short and basically a glorified shen ult.

Secular Water1 votes

Since reading your comment I've gone back and edited the descriptions. I know that the original draft made it sound like Surgery was a multi-target spell, which was never my intention. Having a card system for the ult is just clunky, I'm hoping you'll read it following a revision. Feedback is much appreciated:)

AmetDeCrypt1 votes

well is not the range I was talking about. a max heal darius q is around 36% missing hp if I remember right. this not only does that, but max hp and 4% better. why I meant "better 5 man darius q" for the ridiculous healing. and the 40% damage to enemy hp is the best damaging skill in the game, and on a support to boot.

basically with the rest of his kit he really doesn't need such a massive hp ratio, it's useless on squishies unless buffed more and overpowering on tanks who don't really need the sustain unless nerfed, real no balancing it.

and the e if you wanna go the death deferred route I'd lower the deathless duration massively early to build back to its current duration and increase the cd massively early. also the reduction could work on current hp and the death prevention for falling under a certain hp% I suppose to even things out?

still seems way too op for a regular ability, most death avoiding skills are either ults or passives, so mayhaps it could be moved on to his ult and forgetting all these silly changes and giving him a new skill for his e, say something else to go with the field medic persona with the whole medic tent and invasive surgery making a sort of temporary sanctuary for his allies.

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