LONE The Soldier Survivor AD Carry Concept
A little synopsis about myself and the concept. I've been an AD main since season 3 when I started playing, and I was always really intrigued by the new AD champions that Riot creates and their kits, mechanics, etc. Around season 5 I became really interested in creating my own AD, putting the concept on paper and presenting my idea on forums. I created this concept quite some time ago but never thought I was truly finished, (which i don't believe I am, I don't have any kind of art design for him although I'm fully of ideas on how I would design him.) I also wasn't comfortable sharing him, because I didn't think other players, or even Riot themselves would like the concept, but I guess the best I could do is present the concept, get some criticism, make some changes, and what not and maybe Riot will take some of my ideas..worth a shot right? hah.. So here he is. (P.S. I'm in the Navy so this concept kind of stems from military stuff.. lol) (P.S.S. If you happen to read this, have some criticism, something I can change I'm open to ideas, I also plan on adding to this thread if I put my art design for him on paper, etc...I kind of suck at drawing and art so I will accept help lol..)
Lone The Lost Soldier
PASSIVE 1- Stamina - Lone is an auto attack, energy based, mid to long range marksman. His auto attacks take away a percentage of energy, where as his abilities will take away a certain amount of energy. However securing kills/last hitting enemies, minions, and jungle monsters increase/replenishes energy.
PASSIVE 2- FPCON - Lone's second passive FPCON allows him to position himself accordingly in duels, as as in team fights. Lone has 3 FPCON layers. The first when engaged in battle with other marksmen, mages, and other ranged ability champisons. While in FPCON 1 Lone's auto attacks and abilities do not use increased energy. (This is the very basic layer of FPCON, more often Lone should/will always be in this FPCON unless out of combat.)
The second layer is when engaged in battle with champions with the ability to burst dmg Lone. In this layer Lone gains a slight increase in movement speed, and energy restoration. In FPCON 2 Lone's auto attack and ability energy use levels are slightly increased.
The third layer being the most dangerous to be in is when engaged in battle with close combat, back line diving champions. In this FPCON Lone gains a larger amount of movement speed, energy restoration, crit chance, as well as a temporary 250HP Shield when his HP falls lower than 12% (as long as he has the energy for it. A quarter of energy is needed for his shield) This layer is also more focused to help Lone kite away from his enemies. In FPCON 3 Lone's ability energy use levels are largely increased. Using abilities in this FPCON quickly uses Lone's energy and put him at rick the more his energy decreases.
ABILITIES
Q- LEAP FROG - (Skill Shot) - Lone dashes in any direction. Mostly used to increase or decrease FPCON. Can be used to get over medium sized terrain
W- FRAG OUT/LIGHTS OUT - (Toggle/Skill Shot) - Lone tosses either a frag grenade or flash bang. The frag grenade explodes in a circle, shooting out shrapnel in 7 directions. Being hit by shrapnel inflicts damage. The flash bang explodes and lasts for 2 seconds. Champions hit by the flash bang or walk through the area of explosion are slowed for 1 second and silenced until out of the area of explosion.
E- RECON - (Skill Shot) - Lone shoots a round in the air revealing a slight portion of the fog of war around him. Recon also reveals and disables wards, traps, and shrooms for a short duration, and also reveals stealthed champions around Lone.
R- LAST MAN - (Activate) - Lone's ultimate is Last Man. When activated Lone gets a temporary burst of full energy, movement speed, and attack speed. Being called Last Man however has some pros and cons. The more allies Lone has around him/alive, the shorter the duration of his ultimate. And the less allies he has around him/alive the longer the duration. After the use of Last Man, Lone's energy will quickly reduce to half but reduce all cool downs of his other abilities as a last effort to escape if need be.
CHAMPION EXTRAS
Taunt 1 - cleaning gun/polishing gun/sighting in This is my rifle, there are many like it...But this one is MINE! Taunt 1- cleaning gun/polishing gun/sighting in And to think..pretty soon you'll be covered in blood....
Taunt 2- (in the works) Taunt 2- (in the works)
Dance- (in the works)
Laugh- Ha Laugh- Hah.. Good one. Laugh- Hah
Movement- Moving Movement- Hurrryyy up Movement- I'm enroute Movement- Hop Two!
Attack Move- In my sights Attack Move- Ready to punch that time card Attack Move- I've got the shot
Recall- spits Back in time for chow! Recall- spits No easy day!
Baron Recall- looks at himself with buff, leans rifle against shoulder, cleanches fist OHHHH YAA!! Baron Recall- (in the works)
Dying- (in the works)
I hope anyone that read it enjoyed my concept. I'm very open to constructive criticism and any advice on what might need changing, etc. I'm really hoping my concept might be seen by Riot and maybe something will be used.. Not getting my hopes up or anything but it would be pretty awesome. I also hope to work on this a bit of as far as art, maybe change a couple things, add a couple things, etc.. Thanks again for checking this out!
EDIT-NAME CHANGE- Lone The Lost Soldier