I created a Void Champion and wanted some feedback
i want feedback on my void champ pls give feedback and share around.
i want feedback on my void champ pls give feedback and share around.
1-12 of meax health? What do you mean? Based of max health? 1-12% max health? If it is the first the passive is bad, if it is the second this passive is utterly broken
Sweep only makes sense if you have ranged units.
Drone seems to have far too much attack damage and might want some higher base hp at later stages(maybe increase hp also based on the lvl of champ)
Ulti seems weird. Why does it change from magic to physical damage after it grows? Also attack damage is probably still too high and needs tuning
I love the idea of a hivemind champ that's growing hatchlings and turning them into more allies. I can see it working as both a support and jungle. I like all the ideas of the moves, except two. I'm confused about how the others actually work.
Passive 2: This seems tacked on to add power to the champ, and having a passive minion spawn can mess up the game. Especially one that you cannot directly control that moves on its own.
Q: Assimilation Probe - It also seems tacked on. I think you wanted to use this ability to make your champ support, but it's confusing and doesn't fit the rest of the kit. The others flow together (kinda) and interact with each other. But this is something completely different.
How does DNA picking work? Is it based on the type of champ killed? Ranged, Melee, Mana, Manaless? Base stats for a DNA orb also doesn't seem impactful. Its just stats, which might be powerful, but it wouldn't be something that would be visually apparent.
To give an example because I don't think I'm giving my point across, 50 AD gives more damage to the hatchlings But having a hatchling that shreds armor gives more active and rewarding feedback.
What's the purpose of the drone vs the hatchlings? It should be self-explanatory through how its made. Meaning, One should be able to read the ability and understand on an elementary level how to use it and what it does. The drone doesn't achieve that.
You also need to work on the stats and condense them so you're not using a sentence and half to explain the scaling and how they work. All the abilities so far have long cooldowns and do no damage, which will make her jungle clear awful, and no poke in the lane. How can she as a champ survive in lane alone during the first 3 levels? Wave clear or Jungle Clear? I think this is what you should think about for reworking the new Q. A support/jungle isn't impossible, but you need to decide first how you want her to work in the jungle and how that can also translate into a support role.
Couldn't read
Could be cool, but the issue is that every other champion that can spawn "allies/helpers" that are not from ult (other than Teemo's mushrooms) are all stationary. Heimer's Q, Illaoi's passive/ult, Zyra's passive/w, Jinx's E and so on. Yes Azir's soldiers can move by using his Q, but that is it. Sure Shaco's clone, Tibbers from Annie and Daisy from Ivern can move around attacking enemies but they don't last forever or are easily killed. And you are giving this champion not just one or two but FOUR different helpers (if I read the bottom part correctly).... That is too many, I mean look at Zyra she only has two different ones that spawn form her passive/w and that depends on whether they are hit by her Q or E and those are annoying enough but are stationary. And this champions's helpers all can move on their own, and the one is like a whole other champion just on health alone at max end of it by the looks of it. So if this were to be made, either two of the helpers would need to be dropped or they need to become stationary because this just is not right.