Abilities, Passives and other Skill ideas.

AmbientWaves·2/28/2016, 12:11:21 PM·1 votes·431 views

Hello, So after playing for 2 seasons. I saw the post about being out of ideas for champions or "Kit's", So I decided to help you!

Melee champions

Passive - [Flame blade] - Based on your momentum (Speed) this passive stacks to 100 stacks, at 100 stacks the blade turns into a fire from bottom to top making the first attack ranged.  (Scales with speed or level. your call)
OR
Passive - [Flame Blade] -  Based on your Momentum (Speed) your first attack will burn the champion for (Numbers here) damage. (Small redbuff for like 1 second.  (Scales with speed or level. your call)

Notes: (If a bit overpowered) Being kicked away or stunned you loose all your stacks making it return to zero. you can scale it off AP, AD or Movement speed even Level.... ALSO NEW MECHANIC..I think!

Passive - [Blood Trail] - When you auto attack the target will leave a trail of blood, upon following this trail you will gain a small amount of move speed. or Passive - [Blood Trail] - Every critical attack on a champion causes them to bleed for a few seconds, if you follow the blood trail you will gain a boost in movement speed.


Passive -  [Double Sided blade] - Based on your critical chance, your chance to do a double attack increases.

Ability - [Critical Dash] - Critical chance gets converted into a Critical dash allowing you to dash though and around the fight. (MEANS CHAMPION CAN'T CRITICAL STRIKE!)

Ability - [Throw Down] - Dash to a target doing damage and creating a small AOE silence based on Armor (Very small scaling so it isn't op?)

More will be Added soon, as my Ideas randomly come and go.

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