[Champion Concept] Rock-based caster.
A tanky caster character, with good utility and above average defense. Resource: Mana
Passive: Living Earth. Enemy champions close to _____ have their magic resist reduced by 3/4/5/6/7 (etc per level), Allies close to _____ have their armor increased by 2/3/4/5/6 (etc per level).
Q: Rockstorm. _____ breaks the floor around him, forming three shards of rock. The first cast is short range with high damage, second cast is medium damage with medium range, and last cast is long range with low damage. Applies one stack of residual sediment per cast hit.
W: Solidify. _____ retreats into a shell of earth for three seconds, reducing damage taken by 30/40/50/60/70% for 3 seconds, but cannot cast, move or attack for the duration. When he emerges, the shell explodes, dealing moderate damage. Champions who strike _____ in his shell gain a stack of residual sediment.
E: Residual Sediment. Passive: Enemies who are struck by _____'s abilities gain a stack of Residual Sediment, stacking up to three. Active: _____ condenses the sediment on all nearby enemy champions, dealing low-moderate damage and stunning for .5/1/1.5 seconds. (Based on stacks)
R: Geo-Swap. _____ takes control of a large amount of earth, rotating it around 180 degrees. Champions and minions who are caught in it (Allies and Enemies) are swapped around appropriately. Deals damage to enemy champions based on where they are in the circle. (Farther out, more damage. Closer in, less damage.)
Of course with every champion concept, values aren't final and might sound OP. Tell me what you think, I honestly like his kit and I feel it works well.