[Champion concept] Astra, the galactic empress.

TSM Brutus·9/14/2015, 8:36:55 PM·2 votes·552 views

Hey there, I'm just sharing a champion idea I had. This is my first post ever so I apologize in advance in case formatting is not ideal or in case I messed up something. Please tell me what you think, and if any of you want I would love to see images of how you envision her (since I am awful at drawing). So here she is:

Passive- Nebula: every planet collision and Supernova creates a nebula (terrain) for 1 minute (variable). Placing a Star System on a Nebula reduces its mana cost by half. Colliding planets inside a Nebula increases its damage by a percentage.

Sketches: http://imgur.com/tXP499U

Q- Star System: Astra places a Star System on a target location. Star Systems are composed of a Star and planets. Enemies can destroy Systems by standing on top of the Star, destroying them instantly but taking little true damage. Astra can stacks up to 5 Systems. Star Systems last for 10 seconds (variable). If 2 or more Systems are casted very near each other they collide after a brief delay, creating a Supernova. If a System is stripped of its planets it dies down after a short time (e.g. 2 seconds). Scaling:

  • Reduces charge cooldown;

  • Increases number of Planets per System: 1/2/3/4/5;

  • Increases Supernova damage;

  • Increases destruction damage (e.g.: 2/5/10/15/20 true damage).

Sketches: http://imgur.com/vFC7Eoo http://imgur.com/v7m3J4K

W- Gravitational Pulse: Astra fires a pulse of energy that interacts with the gravity of the Systems. If the pulse is shot near the edge of a System it gains speed and range (for every Systems it interacts with), but its trajectory gets slightly curved. The pulse also pulls the planets of the system, making them collide at the end of the path, dealing AoE damage. Planets by themselves deal less damage than their collision. If the pulse is shot directly at a Star System it creates a Supernova, which deals AoE damage and slightly slows enemies. If there are other Star Systems near the Supernova, this swallows them, increasing AoE and damage. The Gravitational Pulse by itself deals little damage. Scaling:

  • Reduces cooldown;

  • Increases slightly the Pulse’s damage.

Sketches: http://imgur.com/qMr2NUb http://imgur.com/9fbQ1S4

E- Wormhole: Astra blinks towards a nearby Star System. Scaling:

  • Reduces cooldown.

R- Black Hole: Astra creates a Black Hole that swallows all Star Systems on the map and stuns enemies standing in it and slows enemies inside its event horizon. Black Hole also consumes all skillshots thrown inside its border (event horizon). After 5 seconds (variable) the Black Hole explodes dealing increasing damage for every Star System swallowed and a percentage of the damage in the swallowed skillshots. Black Hole can only be casted on a Supernova. Scaling:

  • Reduces cooldown;

  • Increases stun duration;

  • Increases damage per swallowed Star System.

Sketches: http://imgur.com/myUnYfR

Skins: Nuclear Scientist Astra:

  • Star Systems are atoms, the nucleus being the star and the electrons being the planets. (Not an accurate representation of an atom)

  • Supernovas are atomic explosions.

  • Black Hole is a Sun.

Sith Astra (Galactic Empire Astra):

  • Stars in the Systems are Star Destroyers and planets are Thai Fighters.

  • Black Hole is a Death Star.

  • This skin probably couldn`t be done because of copyright.

**Alternate concept **(thanks to /u/Orcaenguin on reddit):

Q ability is only a star and W throws a planet. The star has 3 areas of interaction with the planet, if the planet is thrown into the star it generates a supernova; if the planet is thrown into the outer area it interacts with the gravity as seen on the original concept; if the planet is thrown in between the two areas it orbits the star dealing constant damage to nearby enemies while it orbits.

1 Comments

Nekro Gaming9/14/2015, 8:45:50 PM2 votes

Heimerdinger FOR SCIENCE!