[Champion Concept] Ranger of the sands
Side note: Any side notes I leave will be in parenthesis.
Lore: I'm not sure about the lore. Its just an idea that popped in my head so fill free to comment ideas.
Passive: Every fifth basic (can change amount) gains attack range depending on your level. 300+11.2 per level (about 11.2 so at max level its 500. I realize this is ALOT so it can change but i feel with a very short ranged kit, it would be ok)
Q: Your next basic attack will be a triple shot (exactly like jayce's)
W: Your next 3 shots will have increased damage (dont know how much) and have true damage over time dealing 20+5 per skill level. These can stack.(i have come up with a number of things. Damage over time that stacks, do percentage max health, percentage missing health, etc. I prefer damage over time.)
E: Your next 3 shots will add a 33% slow that can stack that last for 2 seconds. ( the slow can change and the duration)
Your W and your E can not be used at the same time.
R: You fire a volley of arrows in front of you in a cone that do 250% of your basic attack. This can be affected by your other abilities (have them active before R). Your Q would send 3 volleys of arrows. Your W or E would apply the affects given. You can activate your Q and your W or E at the same time for your ult. (I do understand the damage potential from this is massive. The % of your basic attack can change and i would say it does not do other on hit affects because 3 crits+ 250% would be almost a one shot for the whole team.)
Thanks for reading guys. Fill free to leave positive or negative comments about it. I like to know whether its a good or bad idea.