[Champion Concept] Toth - Calamity Unbound

The Neverworld·9/28/2014, 2:42:55 PM·7 votes·4,512 views

http://www.deviantart.com/art/Spectral-realm-284022158

(This is a Rework of a Champion that I’ve made sometime at the begin of this year and I’d like to revive it once more due to its unique passive. However, I also created a prologue to Toth, but unfortunately some people are toxic and the thread got downvoted and ignored. Prologue: Tale of a Madman


#Lore "Life is sometimes simple – sometime’s not. Put a cat into a box with deadly chemicals and it’ll spring out and murder you straight... ha ha ha... that’s my cat." - Toth, Calamity Unbound

*"A rare exemplar haunted the streets of Valoran. It was a ghost and a living being, but never at the same time – Toth was his name. Unbound and without mercy, his target are the ones who live a life built on the death of others. Toth is a spectral fiend, who primarily seeks to slaughter the descendents of a man who deliberately took the life and body from him. *

*It is told, that - Ages ago, Toth was a mortal man who began his pilgrimage and travelled through many nations to explore and learn from other cultures. Every woman fell in immortal love with Toth, or rather said with his appearance. Many of these women were married or engaged, thus Toth attracted also many enemies who cursed and threatened him. One particular man who was in love with a women who only had eyes for Toth, went so far that he assaulted Toth in the dark. Toth, who had a good heart, apologized to him for everything, even though he did nothing wrong. Unfortunately, it was too late, as the man fell already for insanity long time ago and eventually murdered Toth. *

Since then, occasional sights were reported of people being murdered by a spectral being in the dark of the night, all connected by blood and mind to the person who once killed Toth. Toth had arisen from the death as a ghost – he left the path of the living and yet can’t return to the afterlife. Perhaps it is revenge or mere insanity that gives Toth the fuel to continue to walk on these ground, but one thing is sure – Toth will never stop to exist, until his desire of killing every descendent of his killer, is finally satisfied.

Toth has been captured in the streets of Noxus, only a rose on his unconscious body was left. Toth will be imprisoned in the League of Legends until his mind and body finally cease to exist, or until the descendents of a madman end their pity life on their own. "


#Appearance
Toth is a combination between the two pictures down below. He has a ghostly appearance whenever he is in the dark. When he’s in the light, he will have a more human body as appearance.
http://s1.zerochan.net/Spectral.Force.600.1071189.jpg
http://img4.wikia.nocookie.net/__cb20090408041311/megamitensei/images/c/c9/Abel.jpg

Toth’s weapon are blade fingers. He has no fingers, instead blades are attached to his hand. Similar to this down below.
http://www.deviantart.com/art/Kuro-so-Cool-170535918

(Please click on the picture if you want to be redirected to the origin or Creator)


#Champion Explanation

  • *Toth (The name has no real meaning or origin) is a very creative and murderous psychopath. Toth has two personalities. One personality is a mix between Chaotic neutral, Chaotic offensive, and Insane/Crazy - and the other personality is rather Calm minded, beastly. *
  • It is said that Toth was once a prince of a humble kingdom who then left his kingdom to go on a pilgrimage and see other cultures. In the walls of his kingdom, people were nice to him because he was a prince. But outside in the real world, people would kill him out of jealousy.
  • Toth is a very special case in League of Legends. He had once a body like every other, but he was murdered for nothing else than for his beautiful face. His spirit left his body, but he couldn’t leave this world due to the traumatic events. Over the years as a hollow shell, he wandered between the living ones and the afterlife, restless and with no goal. In the end, he turned to someone like his murderer – to a crazy and malevolent being who walks between afterlife and the living world with ease. He attempts to murder everyone who thinks or has the same blood like the murderer of him.
  • Toth is friendly to Shaco, JinX, Nocturne, and Nautilus (Even though Nautilus has no clue about Toth's feelings for him, Toth feels a urge bound between him and Nautilus. Both shares the end of the path, where their lives have end and the memories are fading away. Both mottos are "Forward")
  • *It’s a secret, but many do speculate about Toth’s current origin. The people of Runeterra suspect Toth being from the Shadow Isles due to his unsatisfiable desire of torture and death to people with a greedy smile and a jealous mind. To unveil the truth, Toth is neither a Shadow Isles Creature, nor is he a normal being, but he is somewhat both. The Shadow Isles is not just a place where all spectral beings are newborn, but it inherits the power that will be given to all souls who wish to not disappear from this world and do the things that one may still hold him to the world of the living – like a anchor. Toth has a similar power to the Shadow Isles, but is between human and inhuman – which causes that his existence is not entirely based on the power of the Shadow Isles, but also from the power of his grudge and hatred he built over the years when he was nothing but a hollow shell searching for the cause of his death *
  • *Perhaps everyone will suspect Toth being a copy of Shaco – But he isn’t. Shaco is a demonic clown. Toth is a spectral being who takes the advantage of darkness in order to execute his true enemies. However, Toth and Shaco share a bound. *
  • *Toth is a great AP/AD Hybrid who excels best in jungle, but can also be a very dominant player on top lane. His role is mostly to be a tactical disabler and initiator. When I say tactical disabler, I mean that his abilities can be used to suppress a enemy from either doing damage or receiving health. *

#Stats
Damage 50 (+3.1 per level)
Health 435 (+81 per level)
Attackspeed 0.650 (3%)
Armor 17 (+2.8 per level)
Magic Resist 30 (+0.0 per level)
Health Regen 7 (+0.6 per level)
Attack Range 125
Movement Speed 350

#Abilities

Toth's abilities are free to cast and are restricted by cooldowns. Instead, Toth’s second resource is called “Dark Manifestation” and it will enhance the basic abilities. When Toth is unseen by the enemy, he receives one stack of "Darkened Manifestation" for every 1 seconds, up to a max of 100. This includes being seen through the fog of war (Wards).

#Innate Passive - 'Dark, Darker, Death! ':
Toth is always invisible when he's in the dark and always revealed when he’s in the light. Whenever he uses an ability, attacks enemy units or receives damage, he becomes visible. He becomes invisible again after 5 seconds out of combat.
In Addition, Toth gains stacks of “Dark Manifestation”. Whenever Toth is unseen by the enemy team, he receives one stack each second. Dark Manifestation can be used to enhance Toth’s basic abilities. However, if Toth can be seen by the enemy or is revealed by the light, he loses one stack each second.


#Q (Single Target - Lock On) – ‘Vulnerate ‘:
*Toth selects an enemy target within 475 range. Upon activation, Toth summons several spectral swords that, after 0.7 seconds, will stab on all sides into the targeted enemy and deals immediately 40/60/90/110/140(+25% AP)(+40% Total AD) magic damage. In addition, for 3 (+ .5 seconds for each current 20 Dark Manifestation) seconds, the target enemy receives Grievous Wounds (Reduces Healing Effects) and the damage received by Toth is increased by 10%/15%/20%/25%/30% for the same duration. *

Note: If the target dies while Vulnerate is active, the Cooldown will get reset.

  • **Cost: ** None
  • **Cooldown: ** 16/14.5/13/11.5/10

#W (Passive & Active) - 'High Pitch '
Passive: *Every third consecutive basic attack deals bonus physical damage equal to 15%/25%/35%/45%/55% of Toth's ability power or attack damage (whichever is higher). In addition, for each current 10 stacks of Dark Manifestation, Toth’s ability power and attack damage is increased by +1% *
Active: Toth rams his both claws in the ground while moving, unable to use basic attacks against enemy units for 3.5 seconds or until recast. The high pitch of the claws on the ground creates a wave of slowing effect, slowing all enemies 400 range around him about 18%/26%/32%/38%/44% (+10% for each current 50 Darkened Manifestation).

  • **Cost: ** None
  • **Cooldown: ** 17/15/13/11/9

#E (Dash - Snare) - 'Hug Me! ':
*Toth dashes forward up to 550 range, becomes hollow and untargetable for the duration of the dash. If Toth encounters an enemy Champion while dashing, he will stop at the enemy Champion, inflict 56/72/78/84/90(+50% Bonus AD) physical damagee and snare it for 0.5/0.7/0.9/1.2/1.5 (+0.1 for each current 10 Dark Manifestation) seconds. *

  • ** Cost: ** None
  • **Cooldown: ** 21/19.5/18/16.5/15

#Ultimate - 'Twisted Twister':
Upon activation, Toth’s body disappears immediately and a tornado of blades appears instead. For 4/5/6 seconds, Toth will transform to a walking twister who deals to enemies 400 range near by* each second 55 (+20% Bonus AD)(+10% AP) magic damage**. While ’Twisted Twister’ is active, Toth can be stunned, snared or suppressed, but his transformation won’t stop. However, Toth is able to activate other abilities, but can’t use basic attacks. *


#Concept Explanation

IMPORTANT!!
This section will introduce and explain a new system I have invented long time ago. As you may have read already, Toth will be invisible in the “Dark” and will be visible in the “Light”. What’s that supposed to mean? Look at the following pictures.

You will see multiple circles that I have marked on the map to show the light sources (Light sources such as Towers, Fire Torches, Crystals, ecetera) on Summoner’s Rift (Updated Summoner’s Rift has exactly the same light sources placed) and Twisted Treeline. When Toth enters in those light sources, he’ll be visible to the enemy (If they have warded or are near). When Toth avoids those light sources, he’ll be invisible. For example: There are some fire torches in bushes at the bottom lane – If Toth enters that bush, he’ll be visible.
http://abload.de/img/attachment7axpv.jpg
http://abload.de/img/attachmentchymf.jpg

  • Innate Passive has been explained above. Toth receives stacks of Dark Manifestation whenever he is in the dark or unseen by the enemy team. Dark Manifestation will enhance Toth’s abilities and ensure that Toth will receive bonus stats for playing him the right way.
  • His Q locks on a target near by, then several swords stabs into the enemy and damages it. Grievous Wounds is perfect for Champions who are based on sustain like marksman or Champions with Heal Summoner Spell.
  • The W allows Toth to create a slow field that helps his team. He can use this in combination with his Ultimate in order to deal full damage.
  • E gives Toth the ability to dash out of the places in the dark, because otherwise he’ll be revealed through the light.
  • Last, but not least - The Ultimate is really awesome. Toth becomes a tornado of blades, he damages enemies near by and can gather a great amount of damage. Without AP or AD scalings, he’ll deal at max level and max damage output about 330 magic damage.

Toth is strong against enemies who aren’t very aggressive Champions like Maokai or Zac. When Toth jungles, counter jungle will be a problem as Toth isn’t very strong at early and scales more into late game as he is an assassin. However, Toth is a melee Champion and has only one dash and no sustain or defensive abilities, he’s a very risky pick, but can reward in the right hands.


#Quotes:
***Selecting on Champion Selection: ***
"I am everything you need … and everything you fear"

Ingame - Walking:
**“Uh, I hate walking.” **
“It gives me the chills “
“I like more pouring rain!”
“Hey Summoner, next time summon me with a horse!”
“Forward!”

Ingame - Attacking:
“Don't you dare sticking together like that!”
“Ho Ho Ho, is this a trap in your pocket or are you just happy to see me?”
“Never had enough of slicing through your cadaver” “Uhm, is it me or is it cold?”

Ingame - Joke:
"It’s a nice place for vacation" they said.. "It will be fun" they said...
“They said insanity is just a step forward to death.. I say, let death come to my dinner party!”
“If not me, who else would love to have a closer look into your cadaver?”

Ingame - Taunt:
“Always funny to see a jackass hiding.”
“Oh come on, get out of the bush.”
“Is today the "Garen-Day"?”
“Today's opposite day! Now go and kill yourself.”

Ingame – Death
Upon Death, Toth stages a dramatical death scene on purpose.

Ingame – Special Interactions
If Toth meets Shaco, he says "Oh, hey bro", "Is your summoner a jerk too?", "My summoner stinks like fish… wanna switch?" If Toth meets Nocturne, he says "Once a prisoner, now a prisonguard, heh?", "Don't get me wrong, but sometimes I do not recognize you smiling or be angry.. oh no, don't punch me!" If Toth meets JinX, he says "I love a lady who enjoys a big rocket launcher! Thihi", "Your chaotic level is OVER 8000!! Muahahaha" If Toth meets Nautilus, he stays serious and says "Y'know, we both share the same kind of path in this world", "Do you sometimes think that your past was better than your current life?"


#Possible Skins

(Please click on the picture if you want to be redirected to origin and its Creator)

Pentakill Toth
http://erikvonlehmann.deviantart.com/art/evl-Metal-Madman-119876343
http://erikvonlehmann.deviantart.com/art/evl-Metal-Madman-color-117443114

Pre-Death Toth
http://th07.deviantart.net/fs70/PRE/i/2014/031/4/1/the_madman_by_ladyeru-d74jg1t.png

Dreadknight Toth
http://erikvonlehmann.deviantart.com/art/evl-dark-elf-color-114623182

Shadow Lord Toth http://cdn.obsidianportal.com/assets/203923/ShadowDemon.jpg

10 Comments

Halo Obama9/28/2014, 4:35:31 PM2 votes

You spent a lot of time about this. You must of took a lot of time to think about balances and ranges and stuff. You sir deserve some love from rito. And he sounds like a champ that would be very fun and good if played well. I like the idea of using enemy vision instead of mana. A+

PoIygon Dust9/28/2014, 5:30:27 PM2 votes

While the concept itself seems solid the idea of adding an entirely new gameplay element just to facilitate one champions passive seems a bit extreme.

Omada49/29/2014, 4:40:30 AM2 votes

Looks really cool! Also is well thought out. I have one concern: He's supposed to be a jungler. But if you look at the map that you provided, there is light at every jungle camp. It would be pretty annoying to be constantly revealed when jungling

DMC750019/29/2014, 6:40:19 PM2 votes

Looking over the old view of Toth, I'd say you did a really good job in improving the lore.

One thing I like about it is how it reminds me of Gabriel from the Castlevania series. As he was a protagonist before, a wealthy one at that, his fall from grace turned him into being the next villain. Toth resembles characters that remind me of the anti-heroes from the Watchmen, a comic book series, and The Darkness, which I noticed in your preview.

This lore is enticing, and I can't wait to see what else you have in store! Upvote! :D

Sire Hippington9/30/2014, 12:39:50 PM1 votes

Unless light-circles are visible to him ingame, his passive won't work. If it works, it really is dangerous as it seems like a even better version of eves passive(which is already a huge problem balancewise) Unless wards and champs and evt even minions count as source off light, his passive will be to powerfull, so the rest off his kit would need to be unstatisfyingly weak for beeing balanced. Overall, while the dark - light theme seems apealing on a first glance, balancing around that passive would really be to complicated in this game.

Also, his current kit+numbers does not match with his lore. He's very creative and murderous psychopath driven by his thirst for revange on his murderer. He should be able to kill people on his own, but he currently lacks damage to do so, but rather works great to setup kills for his team with his stealth+snare+slow.

Toth is a great AP/AD Hybrid

for this to happen, his W would need to scale with ad+ap, and not whichever is higher, as the current scaling favors pure ad or pure ap-builts. curretnly he most likly would end with a crit-heavy built or a rather tanky built, as the 30%incresed damage from Q+the up to 10% bonus ad from W would give massive damage in the late with crit builts(which leaves him realy similar to shaco^^). His stealth+snare gives him strong initiate potential, so tanky initiator would work aswell.