Champion concept (Cain -The Ruined King)

HeteroSapian·3/31/2015, 3:52:07 AM·2 votes·1,317 views

Passive: cain's presence within 1500 units causes an enemy unit after death to supply 2 spirits. large units drop 5 spirits and champions drop 20 spirits. Each spirit increases cain's attack damage by .5 and grants 1 bonus ap (stacks up to 100 times) cains abilities consume spirits to grant true sight on target for 2 sec if target is hit. If no spirits are available Hp will be consumed and no true sight is granted.

Q ability: shard of the ruined king Cost 1/2/3/4/5 spirits or 50 hp. cooldown: 13/11/10/8/7

After a .25 second channel Cain fires a skill shot up to 700 units that causes 60,90,120,180,250 physical damage (AD ratio 75%) . it then detonates at the end of its range (detonation radius 155) for 50/70/100/160/220 magic damage. (AP ratio 90%) can be cast again to detonate early. Shard will continue to the end of its range even after detonation. if a unit is hit with physical damage part of spell magic damage does 50% damage.

W Ability: cursed ground range:700. cost 1/2/2/3/3 spirits or 30 hp. cooldown: 11 sec

Cain causes the ground to surge in a straight line from a single point doing 35/45/65/85/150 (AD ratio 40%) . units hit are moved 400 units in the direction that the ability is cast in and slowed 25%/35%/45%/50%/55% for 0.75 sec. The ground can surge in any direction from any point within range (700 surge range), and does not interrupt cain's previous command.

E ability: necrotic poison. Cost: 5 spirits or 50 hp. cooldown: 25/20/15/10/5 sec

Cain's next auto attack poisons the first enemy champion it hits for 3 seconds doing 10/20/30/40/50 true damage every .5 seconds also gaining sight of the target for 3 seconds in addition to his passive. (Monsters and minions take 80% damage) ( damage 60/120/180/240/300 True damage. 20% AP, 30% AD) cannot be used on the same target for 10 seconds

R ability: Phobia range 2000 units. Cost 15/20/25 spirits or 20% of current hp. cooldown 90/75/60. fear duration: 1/2.5/3 seconds.

After 1.5 seconds Cain calls down cascading bolts of dark energy from the sky that converge upon the target area (450 units doing increasing damage the closer to the middle it gets). all enemy units hit are feared. 250/350/500 damage in center. Effect reduced by 50% at edge of the range. (AP Ratio 70%)(AD ratio 40%) units can not be hit more than once

HEALTH 574 – 2074 ATTACK DAMAGE 50 – 106 HEALTH REGEN. 10 – 31 ATTACK SPEED [*] 0.658 (+0% – 45.4%) ARMOR 26 – 75 MAGIC RES. 32 – 75.5 MELEE 135 MOV. SPEED 340

Tell me what you think

6 Comments

HeteroSapian4/5/2015, 8:18:40 PM2 votes

his abilities are themed around his broken sword hilt because i want him to be a melee ad mage

Frank Kemp4/1/2015, 1:02:06 AM1 votes

So he would be a ad mage? Now all you need is a back story. Riot please make this one to redeem yourself from BardBard