Hakolin "The Bone Crafter"- mage, melee
so me and my friend have been working on making champs and seeing if riot would make them or mold a champion after them and we made Hakolin from trundle old lore if you guys remember he was a necromancer that gave the troll there curse. we went in to advanced depth with every champ we made so that if riot ever saw it they would see that it could actually work ill try to post a new champ every week to 2 weeks. so tell me what you guys think and if you would like to see this champ or any champ in League.
Defensive stats health 440 +84 1952@18 health regen 5.6 per 5 +.5 14.6@18 Armor 17 +3.5 80@18 MR 30 +1.25 52.5@18
Offensive Stats attack 53.4 +3.8 121.1@18
Utility Stats mana 240 +40 960@18 Mana regen 6.5 +.5 15.5@18 Attack range 125 Movement speed 340
Passive- "Pestilence" each of hakolins basic attacks and abilities apply a mark on enemy units, stacking up to 4 times lasting 5 seconds. Each stack reduces enemy unit health regen by 10% Hakolin the health regen taken. Marks can be applied to multiple targets at once
Q (cone)- Marrow sap cost: 70/90/110/130/150 mana CD: 5 Seconds Range: 425 units Ability: Hakolin crafts his ribs and spine to branch out in front of him reaching out in a cone, damaging and slowing every enemy unit while stealing their marrow and healing him. Slowing them for 20%/25%/30%/35%/40% for 3 seconds. Dealing 80/120/160/200/240 +(.6AP) magic damage. Healing Hakolin for 4%/5%/6%/7%/8% of the total health of every enemy unit inside the cone including monsters and minions
W (aoe+aoe) bone to pick Cost: 90/100/110/120/130 mana CD: 22/20/18/16/14 seconds Range: 950 (AOE radius 150 units) Ability: first cast- Hakolin extends his bone in to the ground locking him in where he stands, after a short delay his bones burst throw they ground damaging any enemy unit inside the AOE. after damaging enemy units the bones lay in another circle around the first aoe extending 300 units out. Initial dmage deals 60/95/130/165/200 +(.6AP) magic damage
Second Cast: you can cast the ability a second time with in 3 seconds. Casting the ability again recalls the bones laying around the outside of the First AOE back to its original position pulling any enemy around the outside to the inside and any enemy still in the first AOE is stunned. If you dont cast the ability a second time or if you move hakolin the ability goes back down on CD
E(summon)- Commander of the Dead Cost: 5% of max health CD: 30 seconds Range: casting range 100 units/ only can be 1000 units away from you Ability: Passive- upon killing an enemy minion Hakolin gains a death stack up to 5 stacks. remaining until activating the ability Casting: Hakolin can only activate this ability if he has 1 stack or more. Once activating Hakolin summons skeleton warriors equal to his stacks at the time of activation. Hakolin can only have 5 skeleton warriors at a time. Skeleton warriors attack enemy units you have targeted or emeny units attacking you if you havent targeted any, prioritizing champions. Skeletons remain active for 20 seconds before dying. Upon dying skeleton warriors detonate dealing 60/70/80/90/100 +(.1AP) magic damage in a 200 unit radius. Hakolin can not gain stack while the ability is on CD
Skeleton Warrior Stats Health 150/250/350/450/550 armor 25/30/35/40/45 magic resistance 25/30/35/40/45 attack speed .7/.8/.9/1/1.1 attack range 125 movement speed Hakolin's current speed- upon summoning Skeletons gain 10% movement speed slowly reducing over 4 seconds
R (on-target)- "A Parting Gift" Cost 45%/40%/35% of current health CD 140/120/100 seconds Range 1100 units ( plagues units with in 350 units of activation on target, spreads 350 units ) Passive- upgrading your ult gives yours passive pestilence 4% increased health reduction for each stack
Ability: Hakolin summons a deadly plague that deals damage over time and spreads to every unit within a 350 radius if it kills a unit or a unit dies with the plague on them. casting it on a target effect the target any and enemy unit with in 350 units. the plague spread till it doesnt kill anyone anymore or it kills everything in its grasp. once plagued you can not be plagued again for 20 seconds or have multiple stack of plague. the plague deals 150/300/450 (.4AP) over 4 seconds.
Summary we designed Hakolin very carfefully so he would be more of a late game threat and a hard early game requiring more skill to play. We designed his E so that late game it would be pretty strong and helpful late game but we relized that if people maxed it first it would be op and unstoppable so we mad it so if you max e first you would lack damage and sustain making champs in the mid lane who could kite easy to kill you and you would fall behind, but if you went top and maxed q first all you would have is your q you would be like a hemi but with hardly any range and once your warriors are dead your vulnerable for 10+seconds leaving a huge gap for harrass and you wouldnt have any sustain cause you didnt max your q but if your skilled enough to know when to play aggressive and not maxing q can be every good and get you fed. and we made maxing your q first good for sustain and damage but its high mana cost early game makes you use it more carefully and smarter. we designed him to be a mage jungler champ so that he is very situational and takes alot of skill to play but pays off if your good with him. And with the season 5 coming out and new jungle hes could be a really good jungler with his E, and ganking with his W, E, Q combo. He could be played top/mid but would require alot more skill