Possible pantheon rework.
Lets be honest, playing against pantheon is not fun... at all. the constant barrage of q's is just toxic game play, and it honestly isn't fun for either the pantheon or the person playing against pantheon. here is my proposition to fix his entire kit, and just make it overall more fun for every party.
Passive- Pantheon has two weapons, a spear and a sword. The use of his abilities determines which weapon he uses.
Spear Q - Pantheon throws his spear at an enemy, leaving the spear on the ground next to where the enemy was hit. in order to get the spear back he has to go pick it up. (Skillshot) (reactivate ability when over spear to pick the spear back up.)
Sword Q - Pantheon thrusts his sword at nearby enemies. (skillshot)
Spear W - Pantheon hides behind his shield and blocks anything about to hit him, including tower shots. pantheon has reduced movement speed and can recast to thrust his spear in front of him.
Sword W - Pantheon dashes forward and bashes an enemy with his shield, stunning them and stealing movement speed temporarily.
Spear E - Pantheon sweeps his spear in front of him, slowing and damaging all enemies hit.
Sword E - Pantheon gains movement speed and attack speed
R - same as live for both weapons.
If anyone has any better ideas for any of his abilities, just let me know and i will switch them out. I just put in the first interesting abilities i could think of for each weapon. i thought of this whole concept based of him having to pick up his spear after using q, so i haven't thought all of these abilities through very well. Thanks for any input! good or bad.