new champ? help me build them!

daangtom·6/21/2019, 5:34:58 AM·1 votes·1,353 views

i was just thinking about an idea for a new champion that would be pretty cool in the game. here's what i got so far

so all i got is have his/her abilities to allow them to knock someone into a wall and an idea for their ult is to be able to manipulate the environment(grass, stone, trees etc.) to make almost like hands to reach out and grab any player pressed against the wall or near it. something kinda cool? what else should this champ have?

2 Comments

Grouchy Poro6/21/2019, 6:35:22 AM1 votes

yeah lets just copy the current new champ but change the kit LMFAO

The Kombinator6/21/2019, 7:49:37 AM1 votes

Passive: toss-around. Basic attack knock the enemy a bit back, and teleports {new champ} close to the target. If target champion hit wall, then takes extra damage, if hits enemy champion, then both take extra damage. (3 second cooldown)

Q-Rock pillar. Summons a pillar in a short distance, that act as a wall. Reactivating makes the pillar gone.

W-Jump through. Melee range ability. {new champ} Jumps through the enemy, and instantly lands a basic attack.

E-Sand trap. Creates a trap on target location, if enemy goes into it, then it gets slowed down, if can't leave the trap in 2 second, then also get stunned for 1 second.

R-Serious punches. Reduce passive's cooldown to 0, and increase AD, and sets max. attack speed to 1,5. Any further attack speed multiplies AD.

Special synergy with champions, that can create walls as {new champion} can use them to it's passive.