Champion Concept
There was a champion idea i had for a while but i was afraid it isn't that interesting, and i finally found some ideas that might work. I hope you'll like it ^^
I have no graphic skills :( so she's a female ghost with claws (melee)(Similar to Spooky Gangplank).
Selena The Restless **Role: ** Jungle/Tank Bruiser
I have no lore yet but it will sure involve
and
.
Passive - Relentless Chase: Can move through units. Selena can get 3.00 Attack Speed. Selena deals X + (Attack Speed Scaling) magic damage when she goes through and enemy champion (3 second cooldown) . (If attack speed is maximized the damage is reduced but will be dealt as true damage)
Q - Desperate Embrace (Long Range) - Active: (Mana Cost) Selena leaps through an enemy and deals X + (AD Scaling)% of the current health as physical damage (Which will position her behind the enemy) (Prox on hit attacks). _ ** Passive**_: After using this skill the next 4 basic attacks will stack. at 4 stacks the skill resets and allows Selena to leap again dealing the same amount of damage + X (From the Relentless Chase) and heals for % of the damage dealt.
W - Black Bond:
1st Idea: (Health Cost) When near an ally champion Selena can grant him with a shield which is % of Selena's health
(For each Desperate Embrace stack the health cost is reduced)
2nd Idea: (Mana Cost) Selena gains % movement speed and her basic attacks heals her for X + (AP Scaling)
E - Raging Heart: (Mana Cost) Selena sinks into a soul rift and bursting through it and appears X units away leaving 3 soul rifts on the ground (Where she sinks, where she appears and one in between ,like: o-O-o ) for x seconds dealing X physical damage instantly and slowing enemies for X% when they're on it. Selena can use the rift again to move to the initial rift. After using the rift Selena Gains X% Attack speed for X seconds.
R - Feral Emotions: after the channeling end Selena gains 8 Desperate Embrace stacks.
1st Idea: (Mana Cost) Selena channels for 1.5 seconds, while she channels she slows enemies around her for a small amount %. After the channels end she pulls all enemies around her to her dealing X + (AD Scaling) physical damage and slowing them for a large % of movement speed.
2nd Idea: (Health Cost: 30% of Selena's current Health) Selena channels for 1.5 seconds and afterwords she releases pieces of her soul dealing X + (AD Scaling) physical damage to all enemies around her (Maybe Fearing them for 0.5 second) . for each enemy champion hit she gains 10% attack speed + or her health cost is refunded by 4% or she gains 100% health regeneration for the next few seconds or her basic attacks heals her for X + (AP scaling) for the next few seconds.
Selena has a side quest with yorick: whenever she kills or assists a kill on yorick she gains 5 attack damage and 1% life steal. If Selena assists Kalista to kill yorick the bonuses are doubles.
I still have more ideas that can suit this concept but they might don't fit the kit that much and i believe there is much more to be changed so any idea on making this concept better is welcome :)
sorry for the long post, here is a potato wearing a mask