Desmond, The Fortunate Soldier and Merigold, The Cloning Madwoman
Overview: Desmond is a Ranged Assassin that is built for aiding team fights and picking off enemy champions. Desmond attacks with a long rifle.
Role: Ranged Assassin
Passive Lucky Break: Every time Desmond critically hits an enemy champion, he receives a stack of Lucky. Lucky adds a 1% chance to critically damage with a max of 10 stacks. At 10 stacks, luck is on Desmond's side as he can luckily avoid a fatal blow. If an enemy ability would kill Desmond, that ability misses Desmond.
Q Move It!: Desmond picks up the pace, quickly moving from one position to another. Desmond's movement speed is increased and cannot be slowed down or stunned.
W Semi-Auto/Full-Auto: Desmond can change the rate of fire on his rifle to suite his situation. Semi-Auto reduces Desmond's attack speed, but increases his critical chance and damage. Full-Auto causes Desmond's attack speed to increase and his auto attacks deal damage in a cone in front of him, but drastically reduces damage done and cannot critically hit with these attacks..
E Crippling Shot/Suppressing Fire: This ability depends on Semi-Auto or Full-Auto being on. If Semi-Auto is on, Desmond kneels down and fires a crippling shot at the enemy's joints, dealing bonus physical damage based on the enemy champion's current health and stuns them for one second. If Full-Auto is on, Desmond covers his allies by firing wildly at the enemy. Desmond creates a field of fire in front of him, causing enemy champions to take physical damage and be slowed. Desmond cannot critically hit enemy champions while channeling Suppressing Fire.
R Time for a Miracle: Desmond takes a deep breath in and hopes that fortune smiles on him. Desmond gains additional movement speed, attack speed, and damage increase for ten seconds. In addition, every time Desmond kills an enemy champion, the duration for Time for a Miracle increases for 1 second.
Description: Desmond is a tall, muscular man with a shaved head. His body armor is covered up by a long urban camouflaged cloak. His rifle has many symbols carved into it and many different modifications that he has come across in his battles.
Quote:"War ain't fun, but it sure does pay."
Background: Desmond is the leader of Desmond's Desert Bandits, a small mercenary group that is involved in small skirmishes between Noxus and Demacia in the Shurima Desert. Originally from Bilgewater, Desmond loved gold and he loved guns. He loved the sound that gold made when it jingled around in his pocket, he loved the weight gold in his pockets, and he loved to hear the sound of his rifle after a kill, simply because it meant more gold was to be had soon. After a few years of serving in various mercenary groups, Desmond finally was able to afford to make his own mercenary group and move out of Bilgewater. After hearing that Demacia and Noxus were still having small skirmishes in the Shurima Desert, Desmond quickly gathered a small group of gunmen that he had served with in the past and made his way to the desert.
Overview: Marigold is a Melee Support champion that uses clones of herself and her allies to harass enemy laners. Marigold attacks with a syringe looking rapier.
Role: Melee Support
Passive Genetic Material: Whenever a champion is slain, a DNA canister spawns where that champion died. DNA Canisters restores Marigold's health and mana by 1% and gives Marigold a stack of Genetic Material, with a maximum of 30 stacks.
Q DNA Extraction: Marigold sticks a target with a needle. If the champion is an ally, the champion is healed for 10% of Marigold's maximum health. If the champion is an enemy, the champion is dealt magical damage. If this ability is used on an enemy minion, that minion takes true damage based on Marigold's maximum AP. Marigold then gains a stack of Genetic Material. If a target dies from DNA Extraction, a DNA Canister drops.
W Imperfect Creation: Marigold uses 10 stacks of Genetic Material to create an imperfect clone of herself. This clone has half of Marigold's current health and mana. The clone will then chase after an enemy champion for ten seconds before dying. This clone also drops a DNA Canister.
E Look What I Made!: Marigold creates an imperfect clone of an allied champion, consuming 20 stacks of Genetic Material. This clone has half of the champion's maximum health and mana, with increased movement speed. The clone will chase after an enemy champion for twenty seconds before exploding, slowing enemy champions and dealing magical damage.
R It's Alive!: Marigold creates a very big clone of herself that has 200% more of Marigold's Maximum health with increased physical damage, using all of Marigold's Genetic Material stacks. This clone will attack any champion Marigold attacks and blocks all incoming attacks that target anything behind it. For each stack of Genetic Material used, the clone receives a 1% armor increase. This clone will die after 10 seconds and will drop two DNA canisters.
Description: Marigold is a pale white woman with long black hair that she keeps up in a bun. Her left arm is bloody with small chunks taken out to help her create more stable and simple minded clones. She wears a long lab coat with a dirty white skirt underneath. Her face is scarred and her left eye has been replaced with a vial of some sort of liquid for fast creations of clones just in case someone attacked her.
Quote: "Oh, such lovely skin, beautiful hair, and powerful body! What I would give to get a big gallon of her blood..." In reference to Ashe.
Background: Marigold had always liked people. Not because of their personalities or skills, but because of their bodies. She had always enjoyed sneaking into people's houses at night, taking their blood and creating her own copy to use in her own experiments. However, she also liked herself and would smile to herself in mirrors. So, it was only natural to create her own copies so that way she could look at them all day long as she worked. From her secret lab in Zaun, she had created a small army of clones that she would sometimes send out into the slums to quietly kidnap anyone who caught Marigold's eye.