[{quoted}](name=Manes Shade,realm=NA,application-id=A8FQeEA8,discussion-id=OtiTz3Wx,comment-id=0005,timestamp=2018-09-06T22:17:51.128+0000)
Maybe make his ultimate deal damage per second, lasts as long as the opponent is in the air, But it adds a small amount of airtime(For minimum damage). So you can activate it while they are going up and keep dealing damage until they hit the ground? Reward good reflexes, improve player skill, And make him still deal damage without making him OP?
interesting idea, it would be a good idea to my airtime dmg mechanic. Currently Yasuo suspends (specially non-reducible by tenacity or any other crowd control reduction such as Cleanse) enemies upon arrival and deals a flat amount of dmg. Your idea i really like it adds depth for the Airtime dmg mechanic. I'll amend it and add this it.
#All hidden mechanics are removed
P - RESOLVE:
Yasuo generates Flow every 59 / 52 / 46 units he travels by any means. Wind Wall's CDR and width is increased based on current Flow at cast up to 7.5% and 500 units. At 「 100 stacks 」Wind Wall can be cast while moving, and CDR remains for the next cast.
Q - Steel Tempest TARGET RANGE: 900 EFFECT RADIUS: 200
THIRD CAST - GATHERING STORM: Yasuo consumes all stacks to unleash a whirlwind that travels an increased distance in the target direction, dealing 5% reduced damage per unit hit and knocking airborne the first enemies hit based on distance. Steel Tempest incurs a 0.25 sec delay and does not gain increased range when cast during Sweeping Blade Sweeping Blade.
Landspout (<455): no knock up
Dirt Devil (455-700): 0.5 sec knock up
Twister (700-900): 1.25 sec knock up
W - Wind Wall TARGET RANGE: 400 COOLDOWN: 28 / 25 / 22 / 20 / 19 COST: 100% current Flow
Yasuo pauses for 0.3 to create a gust of wind that travels in the target direction over 0.25 seconds to form a wall in front of him. The wall slowly drifts forward 50 units over 1 second. If cast while moving Yasuo creates a Wind Wall in a circle around him.
R - Last Breath TARGET RANGE: 1400 COOLDOWN: 80 / 55 / 30
Passive - Fall Damage: Yasuo deals additional DoT for every 0.25 sec the affected enemies are Airborn.
ACTIVE: Yasuo throws his sword in the target direction. Upon hitting the visible airborne enemy champion Yasuo blinks behind their location, instantly generating Flow stacks for distance traveled but resetting Steel Tempest.
Upon arrival, he Suspends all nearby airborne enemies for 1 additional second, dealing physical DoT thereafter until they hit the ground.
TOTAL MINIMUM PHYSICAL DAMAGE:
150 / 175 / 200 (+ 150% bonus AD)
theres actually so much more room for outplay and actually skill expression in this kit now, now that all the busted mechanics have been removed.