(Champion Concept) Exiled, the Undead Stalker

SilentNightmare·11/16/2015, 7:55:43 PM·1 votes·462 views

Exiled, the Undead Stalker Support, Fighter

Feed on Pain (Passive): Exiled heals for 1% of all damage dealt to himself and nearby champions. (Heal only counts as damage dealt to champions by other champions.) Additionally, Exiled's abilities cost decay points, which can be built up by using basic attacks up to a max of 10. Decay points are set to 5 upon death.

Rake and Bite (q): Exiled's next basic attack within 6 sec deals an additional 25/50/70/95/125 physical damage, and Exiled can use bite within the next 4 sec. Bite: Exiled's next basic attack will bite the target, increasing damage done to that target by 3/4/5/6/7%, and slowing the target by 15/20/25/30/40% for 2 sec. (Note: These enhanced basic attacks count when generating decay points). Cost: 1 decay point for Rake, and 1 for Bite Cooldown: 10/9/8/7/6 sec after using Bite

Spirit Stalk (w): Exiled's spirit leaves his body behind and goes into stealth for 5/5/6/6/7 sec, decreasing his movement speed by 35/30/25/20/10. The body left behind will stand still and do nothing until the stealth ends. While he is in stealth, his body will be untargetable, making it obvious that he is in stealth. If while stealthed Exiled takes damage, he will immediately blink back to his body and be able to move again. If he is stunned or rooted in place, he will be blinked back to his body and be stunned for the full duration there. While in stealth, he can only damage champions by using a basic attack. If he does land a basic attack while stealthed, he and the struck target will be immediately blinked back to his body, stunning both for 1/1.25/1.5/1.75/2 seconds. Cost: 3 decay points Cooldown: 19/18/17/16/15 seconds after stealth ends

Decaying Charge (e): Exiled charges forward recklessly, gaining 5/7/10/13/15 armor and magic resist, and 35 movement speed for 5 sec. His next basic attack will gain 400 range and jump to a target, fearing them for .8/1.2/1.6/2/2.5 seconds, and dealing 20/35/75/95/120 magic damage over the duration of the fear. (Exiled stays on the target for the full duration of the fear, unable to attack, move, take damage or use abilities. If the fear ends early or the target dies or becomes untargetable, Exiled is detached.) (This enhanced auto attacks counts toward generating decay points.) Cost: 3 decay points Cooldown: 17/15/14/12/11 sec

Death Summoning(r): Exiled summons zombies to grab the ankles of all enemy champions, dealing 200/300/400 (+ .2 AD) (+.2 AP) magic damage to enemy champions and snaring them for 2 seconds. If Exiled hits at least 2 enemy champions, his decay points are set to 10. Cost: 2 decay points Cooldown: 100/95/80 sec

Exiled's Base Stats: Damage: 56(+ 3/level) Attack Speed: .701(+ 1.6%/level) Health: 400(+ 86/level) Movement Speed: 335 Armor: 22(+ 3/level) Magic Resist: 23(+ 1.3/level) Health Regeneration/ sec: 8.5(+ .75/level)

Thanks for reading my champ idea, let me know what you think or what needs to be changed in the comments!

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