Yoricks Minion Differences or Possibilities

MTTGasterBlaster·9/6/2016, 7:00:35 PM·2 votes·271 views

What they could've done is make the minions he creates from the graves of enemy champs different depending on the champion primary role. -Assassins deal 50% more damage but take 25% more. -Fighters can leap and do extra 100% damage with said leap but only every 3s. -Supports heal every allied being around them for 1% of their health but have a timer on them up to 10s or 10% max hp heal. -Marksmen are ranged and deal 33% less damage. -Mages explode when they die dealing 300% of their attack damage in a small radius. -Tanks deal 80% damage but have twice as much health and defenses.

2 Comments

S0kaX9/6/2016, 7:05:24 PM1 votes

This would be so awesome, but also so complicated to make

FloRaider429/6/2016, 8:13:52 PM1 votes

Would make it unnecessarily complicated and not really intuitive considering you can't really plan around it, making it fell kinda gimmiky