With the new Warwick Addition to the Update queue...

Goddammit Skar·5/13/2016, 9:29:23 PM·1 votes·463 views

I finally have an excuse to shamelessly repost the ideas I had on him that were pretty bad imo Let me know what you think, negative criticism is okay, just don't... "stfu "Obscenity of some sort" ur not rito get off boards"

Warwick (Resource: Health) Passive: Pooling Blood- Life Sap- Warwick begins the game with 10% lifesteal. Dripping Fangs- While Warwick is in combat, his Blood meter fills up (Visual particles are his body/claws getting bloodier) at a rate based on his life bar and the physical damage he deals. This has a max of X+XPERLEVEL, and will be consumed before his life on spell casts. Q: Ripping Fang- Warwick lunges into an enemy, striking them with a fixed dash. This ability applies lifesteal but no other on-hit effects. If the enemy attempts to move away from Warwick, they take minor bleed damage as they move. Warwick is rooted for an extremely short duration after the dash, during the root, he can jump back, or use R-Bloodlocked. W: Blood Trail- Passive: Tracking- Enemies struck by Ripping Fang take 10/15/20/25/30% TOTAL AD damage while moving away, and Warwick gains extra movement speed. The window of action for Ripping Fang lasts 3 seconds. Active: Fleshdrag- Warwick forces an enemy back, biting them and jumping backward X/X/X/X/X Units. They are also dealt X/X/X/X/X(+X%AD) DAMAGE E: The Pack- When near allies, Warwick and nearby champions heal for X/X/X/X/X% of health recovered when someone steals life. R: Bloodlocked- Passive: Warwick senses the fear in his enemies, gaining X/X/X Movement speed when approaching enemy champions under 35% health Active: Infinite Duress- Warwick pounces on an enemy, suppressing them for 2.5 seconds and attacking them 3 times over the duration, the damage scales with %ATKSPEEDSTUFF and %AD

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