Velkoz's theme could've been better fleshed out
I'm not going to come up with a whole new kit, but here are building block ideas for our knowledge seeking alien:
-
if Velkoz lands X skillshots, the next one applies:
-
adaptive debuff (ie. reduced mr on tank, slow on bruiser etc etc)
-
adaptive damage (ie. small fraction of ad if they built armour etc etc)
-
earns passive stacks of intelligence after taking damage. at X stacks:
-
gain an adaptive shield
-
dodge the next damage source (learning their attack patterns)
-
X number of required passive stacks reduced if velkoz lands skill shots
-
after successfuly clearing wards from the same location X times, replace it with a control ward (predicting ward patterns)
I could go on with this, but you get the idea right? obviously this has to be balanced, which is why I didn't put any numbers. Although some of these ideas might be broken, they are just IDEAS to get more ideas going ... I also think velkoz would be a lot scarier if he would walk on his legs like a frantic spider once in awhile (but not all the time)