Could Jungle Ashe Work?
I was looking for a champion to try out in the jungle since I'm new at it, and with the newer Ashe I started wondering if maybe she could work?
Her passive gives extra slow with crit chance, and she gets bonus damage scaling with her crit chance on subsequent autos on slowed targets, which gives ganking and kiting a higher chance of success, as well as her teammates time to help out. Ashe's ult provides (dis)engage, especially with the stun and AOE slow, and can potentially turn a teamfight around. Her Q, Ranger's Focus, could give her decent clear time in the jungle mid to late game, especially with the stacks needed to activate it being reduced to 4, with no cooldown on top of that, and her W, Volley, is multiple-target, so you could possibly use it over a wall for a snipe/engage. Her E, Hawkshot, could help with the team's ward clearing or get vision of the other team's jungle to ensure safety before starting an objective or to periodically check on unwarded objectives, although it unfortunately doesn't give extra gold anymore.
I could think of lots of disadvantages though. Ashe is really squishy, meaning that the type of jungler she'll be is the utility staying-in-the-backline kind, which also means your team composition needs to make up for the lack of a tank jungle with the top and/or support pick. >6 Ashe's pressure is basically negligible, because she doesn't have her ult for the possible across-the-map (dis)engage, and her slow isn't very powerful either with the lack of a full item early game to provide that extra crit chance slow. Her clear time is terrible early game, and her sustain isn't all that good either. She's pretty mana hungry too, especially if you're going to be constantly using her Q for fast jungle clear. <6 Ashe's ult will help apply pressure by a lot, but there's always the risk of missing since it's a skillshot (although it does provide vision, if you so happen to miss it).
The item set I have in mind for an Ashe jungle would focus on crit chance and attack speed, for that kiting and (dis)engage, because building normal jungle tank items on her would basically be suicide, and it's a no brainer (for me, at least) to sacrifice an extra second or two of of being alive for a whole lot more utility.
I'd probably start krugs->red buff, since I think Ashe needs the extra sustain, and as for the jungle item, maybe a stalker's blade with the warrior/runeglaive enchantment (leaning more towards the warrior though), simply because tank cinderhulk enchantment Ashe is not a thing (and will never be, thankfully), and devourer enchantment isn't really worth because Ashe is ranged.
AP Ashe could be fun, since her ult scales off AP. Except that that's the only one of abilities that scales off AP, so well done Rito.
I'm still trying to improve my gameplay so I won't be the reason my team loses in PvP, and for that reason I'm mainly sticking to co-op v AI to try things out, so I was wondering if this is viable. I would love to hear some opinions from other players who're better than me at League, so yeah. It's just an idea that has been floating around in my mind for a while. Thanks a ton for reading through this block of text <3