New Concept: More Actual Content

MeatballMastah··3 votes·687 views

Please for the love of god we enough fucking champions and skins already with more on the way. We need more maps and modes. We need more things to make this game more than everyone playing the same fucking map over and over and over again. I'd be assuming TENECENT has enough money to get off their lazy asses and start putting more than just skins, champions, and icons into the game. Please. We need more content.

3 Comments

Onimarus1 votes

You say that but you don't understand just how hard it is to make a balanced map. And we received new modes periodically, but they were always horribly one-sided or unbalanced.

Can you think of a game mode that has ten players (5v5) that doesn't overly-favor specific champions nor abuse specific items?

ModWulf Helhammer1 votes

I mean Ascension was pretty fun, and I don't think favored particular classes all that much

SulkingKING1 votes

{quoted}

You say that but you don't understand just how hard it is to make a balanced map. And we received new modes periodically, but they were always horribly one-sided or unbalanced.

Can you think of a game mode that has ten players (5v5) that doesn't overly-favor specific champions nor abuse specific items?

I agree and disagree with all of what you said here.

It's hard to make a balanced map for sure, same with a champion, even an item or summoner spell. What isn't difficult is making a skin for a map; if nothing else it's time consuming, and thus fund consuming.

As they did with the Bilgewater event, they made a skin for an already finished game mode and map. Now all they need to do is bring it back and make it permanent. You know how you choose 5v5, then Summoners rift? Do that but make it either a choice when entering matchmaking queues, or make it random when you do the same action. This way the game is generally less drab, and repetitive.

As for unbalanced game modes, which ones? URF let you choose your champion, so if you were at a disadvantage, it's because you or your team chose poorly. One for all had the same problem, poor choices rather than 'Unfair, and imbalanced, they chose all Sion when my team chose to be all Urgot. Wah Wah.'.

I can think of a game mode that could be interesting, and is based off of one currently in the works with another MOBA by the name of Heroes of the Storm. It also has it's own rendition in SMITE, yet another successful MOBA.

Two major lanes, top and bottom. Jungle slightly on the top, and slightly on the bottom, as well as a large jungle between both lanes. After a short time passes, two giant creatures will spawn in the center fighting eachother (Each will deal equal amounts of damage to eachother to 1/2 HP, then only take further damage from champions). One is owned by the Blue team, the other by the Red. If either boss monster is killed, the other spawns in a random lane with slightly healed HP from it's current after the battle, and will relentlessly attack objectives until a certain period of time is up or the creature is slain. The creatures in the center would be the main jungle focus, and would require 5 players to kill in most games.

This could be a map and mode where two factions fight each other, such as Piltover vs Zaun, Shadow Isles vs Bilgewater, Void vs Shurima, or Noxus vs Damacia. It would give interesting insight to both factions as you'd see individual vendors, two monsters/warriors, and two separate landscapes representing each faction in the battle.

Again, this map mode has been done before in other MOBAs, and really isn't anything new, but its presentation here in League of Legends could be.

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