[Champion Concept] Thorn, The Withering Emperor

Master10000·9/10/2015, 6:54:56 PM·2 votes·528 views

Thorn, the Withering Emperor

Summary: Thorn is a jungler that relies on spreading his domain over the map that give him bonuses.

Notes: -Ranged champion

Possible Changes: -Has low start mana but gains mana for is domain, this change would make Thorn rely more heavily on his domain which is the main focus of the champ. -Toggle ulti -Ulti boosts him and his allies -Ulti unlocks more effects for E

[Passive] Purge the Wilderness: Every fifth attack to a monster deals bonus magic damage.

[Q] Impaling Arrows: Thorn’s next three basic attack gain increased range and slow the target, additionally, if the target is in his in his domain he also gains % life steal.

[W] Servants of the Empire: Thorn summons 2, 3, 4 Dark Conscripts at target location dealing damage in the area, the conscripts deal medium amount of damage and prioritize champions. Conscripts gain movement speed when in Rotten Domain.

[E] Rotten Domain: Thorn claims target area creating a zone and a “marker”* that give him additional move speed and ___. Abilities gain additional effects when Thorn or an enemy goes into his domain. Enemies can destroy the “markers”* and the “marker”* do not provide vision.

[R] Shadow Guards: Thorn summons domain guards at each “marker”* of his domain that attack nearby enemies. {Toggle ability?}

*For lack of a better word

Feedback would be very well appreciated (with both the abilities and the names).

Best wishes and good luck on the rift,

Master10000

2 Comments

Lanre9/10/2015, 7:36:26 PM1 votes

This has potential. It would encourage map control and jungler presence, and open up a real incentive for counter-jungling. What about putting his passive onto his Q as a second aspect, then changing his passive to give him a ward in the domain territory he controls (kind of like what happens when you smite the wolves).

Abhelion9/10/2015, 7:42:15 PM1 votes

Passive is to weak. Will give really little.

Ult doesnt make sense since it is too similar to W.

I suggest buffing passive like. Something like : Every 3 aa Thorn's basic attack deals and additional magic damage and heal for the 100% value of total damage dealt (magic plus physical). Increased values on champions but also puts it on cooldown.

Ulti could be something like AOE buff for entire team. SInce he is already quite a kiter type, it could be toggled ult that would give allies movement speed and a percentage heal inside the zone Thorn is for a % of mana ( ? per champion).