Impetus The Archemage

GreenFox85·8/25/2019, 9:25:14 PM·0 votes·773 views

Impetus is a champion I have had in my head for a while however I know it would take a lot of work to get right without being broken are too weak however it is a unique playstyle that isn't in league yet which it thinks a lot of players would enjoy playing a champ like this.

(Story)

Bio: Impetus was an Archmage who taught people magic spreading it far and wide believing in the good it can be used in Magic while teaching them the dangers as well. Soon he started a college teaching many people about magic. However, this got some people to fear the college to get them to all hate it. Viewing the magic has evil, Demacia came believing them to be evil and slaughtered many taking the children into their town to raise away from magic. Impetus grew cold and begin to hate people, he had found purpose and they had destroyed it all of it. He swore vengeance on all who had slaughtered his people.

(Stats)

Health: 515 - 1671 (+68 per level) Health regen: 1.5 (+0.25 per level) Mana: 200 - 769 mana (+33.5 per level) Armour: 30 - 70 (+2.35 per level) Magic resist: 25 - 50 (+1.5 per level) Attack damage: 32 - 45 (+0.75 per level) Movespeed: 315

(Pros and cons)

Strength: Versatility, able to adapt to the match has it progresses Weakness: Assassins, And people who can close in gaps easily and who can eat up cc.

Early game High Damage Low Versatility Low Mana

Mid Game Mid Damage High Versatility Decent Mana

LAte Game Low damage High team fight potential High Versatility High Mana

PlayStyle: Mage Low Attack Low defense Low Magic Resistance Low Armor High Magic Attack

(Abilities)

Passive: SpellBook HAs a master of Spells when he is at his home tower He can alter his spells before going into battle. CHanging them to fit the match at hand however it replaces the current spell. When leveling instead of increase a spell's damage he learns new spells. (I.E. Level 1 he can learn fireball but he cants switch it until level 2 by learning Earth spike. These are to help balance him out.)

Q : Fireball / Zephyr / Earth SPike / Water Wave Cooldown 12 seconds

  Mana 60
  Fireball         50 Damage + 75% AP Damage  Burst effect damage around target
 
  Mana 40 
  Zephyr          25  Damage + 60% AP Damage Causes 25% Slow
  
  Mana 70
  Earth Spike  35 Damage + 50% Ap Damage Roots for 1 second

 Mana 60
 Water Wave 20 Damage + 20% Ap Damage Pulls enemy closer to self

W: Flame Strike / Winds Blessing / EArth Wall / Water Burst Cooldown 10 Seconds

Mana 80
Flame Strike        50 + 50% Ap Damage goes forward in a line dealing damage to all it passes.

100 Mana then 3% of mana to hold
Winds Blessing    Heal for 50 then 15% AP Per second

40 Mana
Earth Wall           Create a wall made of earth

70 Mana Water Burst Burst water around you dealing 45 + 60% Ap Damage Knocking back all enemy around you a small distance.

E: Flame Sprint / Winds Whispers / Earthern Grasp / Waters Tide Cooldown 18 Seconds

 Mana  120 
 Flame Sprint      Gain a burst of movement speed that is 50 + 25% of your Ap leaving a trail of fire that damages champions by 10 true damage
 slowing them for 35% movement speed Lasts for 3 seconds

 Mana  90 
 Winds Whispers       Wend out a wave of wind forward knocking Impetus back and all enemies away deal 150 % 25% Damage.

 Mana  150 
 Earthern Grasp       Send out a chain made of earthen magic, Pulls enemies or Allies to you. Enemies take 50 + 25% Damage
 Allies gain a shield by 75 + 20 % of Ap.

 Mana   75
 Waters Tide     Shoot out a wave of water (Similiar to Kog Maw E) Speeds up allies by 25% Movement speed and slows enemies by 50% 
 Movement speed.

R: Elemental Armor / Elemental Blast / Elemental Blessing

 Mana 250
 Elemental Armor     Armor and Magic Resistance increase by 125% of your armor for the next 5 Seconds

 Mana 250
 Elemental Blase       Shoot out a large blast of elemental energy for the next 5 seconds it deals 200 + 75 % Ap Damage every second can now change direction but applies a 75% Slow to all enemies caught.

 Mana 250
 Elemental Blessing    Create a ring of energy for the next five seconds that heal all allies in the ring by 25% AP + 10% Missing ally health + 25% movement speed.

And Feedback is appreciated

2 Comments

BlackKnightJack8/26/2019, 3:08:53 AM1 votes

...So he's Qiyana if she were an avid Runescape player?